Double-release. Fanservice-chapter is also included.
"YAHOOOO!" - Garami
I surfed down the water canal with great speed, dodging the living cactuses, the Demonia Cacutias, as they emerged either from the shores or from the bottom of the canal. Several shadows in the water tried to catch up with me, but my surfing techniques made them bite the dust, or the foam to be precise.
And this is the first time in my life that I've gone surfing! I gotta get myself one of these boards for daily use.
After escaping from the water canal and entering the "main lake" of Damavand-Lake's 17th floor, I steered the floatboard (a surfboard-sized Magitech that utilizes minimized technology based on the floatship Magitech) to the shore where Alf and Mira were waiting for me.
"How was the ride?" asked Alf while handing me a towel.
"It's awesome! And it keeps on getting worse?" - Garami
"A lot worse than this, at least, considering we have the floor on "easy-mode" to let you experience it without breaking your neck." - Alf
After its rebuild, Damavand-Lake had turned into a huge water thrill ride. Each floor was made of canals or other means that required you to use a ride of some sort and hand your fate to the waves. Several aquatic-living monsters will make life sour for the travelers, and several tricks such as moving panels...*cough*, moving canals to mess with the invaders even more.
"This was easy-mode? Think you've created a Territory safer than even Damavand-Core, Alf." - Garami
"No, most of the design was from Zaria before I woke up. I simply added the plans and the placement of the monsters to complete the work." - Alf
That explains it. Most of the Dungeon feels like it wasn't designed with anything in mind. Alf then arrived and added this "anything" to the place, resulting in a Lake of Sorrow-type Dungeon that was anything but sorry. He even added light sources from the Light sub-attribute and plants from the Wood sub-attribute. There's even a "moon" in the "night sky" that makes the roof of this Territory. A function possible thanks to the Moon sub-attribute. It makes the whole place look more like a water theme park than a Dungeon. And as for the monsters...
Spoiler
Territory:
|
Damavand-Lake
|
Notable members:
|
- Kaimana Damavand (Dungeon Boss)
- Race: Slime King (Rank: C)
- Level: 33/80
- Main Class: Assassin
- Pearl Damavand
- Race: Greater Knucker (Rank: D)
- Level: 44/65
- Main Class: Lake Guardian
|
Spawnable G-rank Monsters:
|
- Water Gel
- Attribute: Water
- Monster-line: Mucus
- Lesser Skeleton Fish
- Attribute: Undead/Water
- Monster-line: Undead
- Lesser Zombie Fish
- Attribute: Undead/Water
- Monster-line: Undead
|
Spawnable F-rank Monsters:
|
- Water Slime
- Attribute: Water
- Monster-line: Mucus
- Skeleton Fish
- Attribute: Undead/Water
- Monster-line: Undead
- Zombie Fish
- Attribute: Undead/Water
- Monster-line: Undead
|
Spawnable E-rank Monsters:
|
- Demonia Darktooth
- Attribute: Darkness/Water
- Monster-line: Demon
- Demonia Cacutia
- Attribute: Wood
- Monster-line: Demon
- Water Ooze
- Attribute: Water
- Monster-line: Mucus
- Skeleton Shark
- Attribute: Undead/Water
- Monster-line: Undead
- Zombie Shark
- Attribute: Undead/Water
- Monster-line: Undead
- Moon Tiger
- Attribute: Moon
- Monster-line: Beast
- Lake Crab
- Attribute: Water
- Monster-line: Arachnid
|
Spawnable D-rank Monsters:
|
- Demonia Darkeater
- Attribute: Darkness/Water
- Monster-line: Demon
- Tidal Flan
- Attribute: Water/Moon
- Monster-line: Mucus
- Greater Skeleton Shark
- Attribute: Undead/Water
- Monster-line: Undead
- Greater Zombie Shark
- Attribute: Undead/Water
- Monster-line: Undead
- Moon Saber-Tiger
- Attribute: Moon
- Monster-line: Beast
- Shield Lake Crab
- Attribute: Water
- Monster-line: Arachnid
- Cannon Lake Crab
- Attribute: Water
- Monster-line: Arachnid
|
Spawnable C-rank Monsters:
|
- Tidal Slime
- Attribute: Water/Moon
- Monster-line: Mucus
- Funk Skeleton
- Attribute: Undead/Light
- Monster-line: Undead
|
[collapse]
A fun selection for a fun Dungeon. The Funk Skeleton is a big winner in that department, being a Skeleton equipped with an afro, funky clothes that a disco DJ with bad fashion sense would wear, and can't move around without breakdancing. I forced one of the spawnable guys to move normally for a few steps with an order, but the guy collapsed from the stress of walking normally! Poor, funky guy.
"Hey, why did you include these guys?" - Garami
"The Funk Skeletons? I couldn't see any better option for a distraction on the lower floors than these jokers. Plus, despite their appearance, they are quite the powerhouses among the undead." - Alf
Whatever fits your style.
The Moon Cat-line was made of felines of various sizes with black- and silver-colored fur. They are quick on their feet, not afraid of the water, plus they get a power-up while basking in the moonlight. A good fit for this Territory.
The Tidal Flan and the Tidal Slime are slimes that are not as impressive-looking as Kaimana, but they make it up with various tricks from the Water-, Moon-, and even the Ocean attributes. One of their nastiest moves is to accelerate the current in the lake thanks to their ability to control even the tide. Scary little guys.
And finally, there are the Demonia Darktooths and Darkeaters. They're piranhas with demon traits and from the Darkness attribute. They do keep clear of the Knockers still living in the lake. The undead fish? Even the Darkeaters won't go for them.
Alf even created a fishing gig where the invaders have to collect points by fishing the right catch. The undead fishes give lousy points while the demon fishes are the jackpots. Problem is that the latter group is damn smart, even as spawned monsters. This means that Damavand-Lake will have a lot of time to stage a defense should it be attacked.
"Caught any...guess not." - Garami
I tried to strike a conversation with Mira, who wanted to test her luck with the fish, but her empty bucket and her dead eyes answered my question before I could ask it.
"...we're moving." - Mira
"Huh? No need to be sullen just cause you didn't get any fish. They're all bad catches anyway," I told her as I grabbed the fishing rod she forced on me-
*THUG!*
"Yikes!? This is a big one!" - Garami
"...! *Hmph*!" - Mira
"Huh? Mira, I need some help...Mira? Mira!? Hey, Alf! Save me!" - Garami
"Right on it-!?" - Alf
"WHOOOAAAA!!?" - Alf & Garami
---
Name: |
Alfred Loxley |
Race: |
Vampire | Gender: Male |
Level: |
30/65 |
Traits: |
1 |
Karma Value: |
168 |
Main Class: |
Polearm Master Lv.29 |
Sub Class: |
Ocean Hunter Lv.26 |
Sub Class: |
Blood Warrior Lv.21 |
Sub Class: |
Ice Mage Lv.21 |
Skills: |
136 |
Titles: |
36 |
Blessings: |
2 |
Skill Points: |
1.4 |
HP: 630/630 |
MP: 540/540 |
SP: 680/680 |
STR: 760 |
VIT: 600 |
MAG: 288 |
RES: 418 |
SPD: 525 |
DEX: 623 |
INT: 112 |
LUC: 105 |
Skill List:
Spoiler
Skill List: |
Ability Skills:
|
[Health Increase Lv.18] UP6 |
[Mana Increase Lv.21] UP7 |
[Minimized Mana Consumption Lv.19] UP7 |
[Stamina Increase Lv.18] UP9
|
[Minimized Stamina Consumption Lv.20] UP9 |
[Strength Increase (Small) Lv.Max] |
[Vitality Increase Lv.12] UP4 |
[Magic Increase (Small) Lv.13] NEW
|
[Resistance Increase Lv.10] UP6
|
[Speed Increase Lv.12] UP4 |
[Dexterity Increase (Small) Lv.Max] |
|
|
Attack Skills: |
[Polearm Lord Arts Lv.19] UP6 |
[Spear Lord Arts Lv.17] UP6 |
[Hammer Lord Arts Lv.8] UP5 |
[Guard Lv.Max]
|
[Parry Lv.39] UP6
|
[Mobility Attack Lv.17] UP7 |
[Ice Attack Lv.28] UP4
|
[Wall Breaker Lv.20] UP7
|
[Wave Breaker Lv.21] UP10 |
[Bloody Cut Lv.20] UP11 |
[Bloody Pierce Lv.12] NEW |
[Bloody Impact Lv.3] NEW |
[Icicle Wall Lv.35] UP6 |
[Shadow Spear Lv.24] UP8 |
[Shadow Hammer Lv.22] UP5 |
[Shadow Wall Lv.16] UP10 |
[Lunar Mirror Lv.11] UP7 |
|
|
|
|
|
Magic Skills: |
[Ice Magic Lv.33] UP13 |
[Shadow Magic Lv.26] UP8 |
[Moon Magic Lv.11] UP10 |
[Magic Ability Lv.42] UP11 |
[Summon Kin Lv.36] UP5 |
|
|
Crafting Skills: |
[Create Trap Lv.18] UP8 |
[Cooking Lv.16] UP8 |
[Knowledge of Sushi Lv.13] UP6 |
|
Active Skills: |
[Element Spear Lv.Max] |
[Element Armor Lv.2] NEW |
[Frost Coat Lv.27] UP11 |
[Fortress of Frost Lv.11] UP4 |
[Capture Bubble Lv.13] UP11 |
[Shadow Hands Lv.15] UP6 |
[Luna Drop Lv.4] NEW |
[Lunar Attraction Lv.21] UP10 |
[Battle Warfare Lv.5] EVOLVED |
[Mystic Warfare Lv.39] UP7 |
[Meditation Lv.8] NEW |
[Trick Step Lv.2] EVOLVED |
[Sky Jump Lv.16] UP5 |
[Monstrous Strength Lv.12] UP7 |
[Swingby Lv.36] UP6 |
[Heavy Body Lv.23] UP5 |
[Angler's Secret Arts Lv.2] EVOLVED |
[Disarm Trap Lv.12] UP2 |
[Fish Storage Lv.21] UP9 |
[Moon Territory Lv.2] NEW |
[Genocide Drive: Dexterity Lv.1] NEW |
|
Passive Skills: |
[Halberd Lv.46] UP7 |
[Sledgehammer Lv.20] UP9 |
[Daggersmanship Lv.14] UP4 |
[Magic Catalyst Lv.12] NEW |
[Light Armor Lv.24] UP8 |
[Martial Arts Lv.12] UP8 |
[Magic Power Operation Lv.45] UP11 |
[Helmsmanship Lv.17] UP11 |
[Naval Combat Lv.16] UP11 |
[Aiming Lv.38] UP11 |
[Evasion Lv.42] UP7 |
[Hiding Lv.41] UP10 |
[Covert Movement Lv.Max] |
[Ambush Lv.42] UP7 |
[Draining Cold Lv.4] EVOLVED |
[Moonlight Therapy Lv.26] UP11 |
[Battle Healing Lv.37] UP8 |
[Battle Survivor Lv.16] UP4 |
[Ice Intensification Lv.20] UP9 |
[Shadow Reinforcement Lv.12] NEW |
[Mist Reinforcement Lv.15] UP4 |
[Destruction Reinforcement Lv.38] UP8 |
[Pierce Intensification Lv.13] UP6 |
[Impact Intensification Lv.15] UP6 |
[Weapon Intensification Lv.3] EVOLVED |
[Chant Reinforcement Lv.4] NEW |
[Damage Area Lv.36] UP9 |
[Recovery Trait Lv.Max] UP9 |
[Slumber Lv.43] UP13 |
[Footwork Lv.Max] |
[Swimming Lv.29] UP9 |
[Extreme Fishing Lv.21] UP12 |
[Knowledge of Nature Lv.31] UP11 |
[Knowledge of the Sea Lv.9] NEW |
[Guerilla Strategy Lv.7] NEW |
[Thought Acceleration Lv.30] UP16 |
[Parallel Thinking Lv.42] UP17 |
[Gift of the Sea Lv.5] NEW |
|
|
Resistance Skills: |
[Fire Resistance Lv.33] |
[Fire Immunity Lv.2] |
[Water Resistance Lv.22] UP12 |
[Ice Resistance Lv.Max]
|
[Ice Immunity Lv.16] UP5 |
[Sun Resistance Lv.41] UP4
|
[Sun Immunity Lv.2] UP1 |
[Shadow Resistance Lv.2] NEW |
[Sleep Resistance Lv.15] NEW |
[Exhaustion Resistance Lv.2] NEW |
[Starvation Resistance Lv.2] NEW |
[Fear Resistance Lv.Max] |
[Pain Resistance Lv.Max] |
[Pain Mitigation Lv.45] UP10 |
[Daywalker] |
|
Perception Skills: |
[Intuition Lv.22] UP7 |
[Presence Perception Lv.Max] |
[Tracking Lv.Max] |
[Trap Detection Lv.22] UP2 |
[Personal System Lv.14] UP8 |
[Five-Sense Reinforcement Lv.17] UP12 |
[Sea Search Lv.4] NEW |
|
|
|
Leadership Skills: |
[Full Command Lv.26] UP7 |
[Teamwork Lv.37] UP11 |
[Encouragement Lv.46] UP10 |
[Party Lv.Max] |
[Clan Lv.10] |
[Taming Lv.18] UP6 |
[Familiar Enhancement Lv.38] UP12 |
|
|
|
Elements: |
[Greater Ice Element Lv.4] EVOLVED |
[Ocean Element Lv.6] NEW |
[Shadow Element Lv.15] EVOLVED |
[Lesser Moon Element Lv.26] UP24 |
|
|
|
Monster Skills: |
[Vampire's Strong Muscle Lv.2] NEW |
[Vampire's Spiritual Force Lv.1] NEW |
[Vampire's Swift Fingers Lv.3] NEW |
[Vampiric Body Lv.Max] UP10 |
[Vampiric Vision Lv.32] UP10 |
[Mist Form (Vampire) Lv.23] UP8 |
[Blood-Sucking Lv.1] |
[Shadow Kin (Vampire) Lv.16] UP12 |
|
|
[collapse]
Title List:
Spoiler
Title List: |
Achievement Titles: |
[Daredevil] |
[Pinch Breaker] |
[Legion of One] |
[Vermin Bane] |
[Ice Technique Master] |
[Master Angler] ADVANCED |
[Giant Killer] |
[Dungeon Raider] |
[Destroyer] |
[Quest Taker] |
[Familiar User] |
[Shadow Technique Master] ADVANCED |
[Sushi Chef] |
[Frostbringer] |
[Moon Technique User] |
[Mystic Arts User] NEW |
[Mountain of Corpses] NEW |
[Diligent Worker] ADVANCED |
|
Hunting Titles: |
[Monster Genocider] |
[Fish Genocider] ADVANCED |
[Beast Slaughterer] |
[Rodent Slayer] |
[Undead Slaughterer] |
[Skeleton Slaugtherer] |
[Zombie Slaughterer] |
[Demi-Monster Slayer] |
[Lizard Slayer] |
[Inorganic Genocider] |
[Slime Slayer] |
[Insect Slaughterer] |
[Crustacean Genocider] ADVANCED |
|
|
|
Status Titles: |
[D-Rank Adventurer] |
[Liberator of Tir na Nog] |
[True Ancestor] |
[Guild Member: Nightmare Voyagers] |
[Haunt Hunter] |
|
|
[collapse]
---
"...that was the worst..." - Garami
I left the scolding of the prankish Slime King to Alf's capable hands and followed Mira who wanted to leave for Damavand-Nest already due to her bad luck with the fishing rod. She's bad at anything even resembling gambling now...
"Garami, wasn't this place a cave before?" - Mira
Having gotten over her depressed mood, Mira asked me about the huge plantation that was spread across the 5-kilometer-wide floor. All the cave walls were taken down, and a false sky with a bright sun acts as the roof, similar to Alf's moonlight floors. How much CP and FP did they spend on this...?
"We're using several of the floors here in Damavand-Nest to produce crops and other food items for the rest of the Dungeons. Some floors on Damavand-Mine and Damavand-Matata are used in the same fashion, but the bulk comes from this Territory." - Garami
"Ah, those places. Yeah, they feel like good places to play farmers in. Not like there is nothing special there-" - Mira
"And what place do you recognize as "nothing special", hmm~? Lady Mira~?"
A flirty voice made Mira stop in her tracks. So did I, as I hadn't notice them sneak behind us until now. This could only mean one thing...
"Nice to see you too, Anasia." - Garami
"Mistress~! Anasia is so happy that you decided to grace our Territory so soon~!" - Anasia
This is Anasia, the Nightmare Arachne that acts as the Dungeon Boss for Damavand-Nest. As her species name suggests, her lower body is that of a spider and the upper half is that of a woman in her prime. Her human half has faint-purple skin, dark-blue hair, and eight, blood-red spider eyes. The spider-half has a jet-black body and sharp-looking legs.
Today she's dressed in a velvet evening gown that shows a generous amount of skin, but the toolbelt stuffed with sewing-related items is crushing her vampish image.
"Yeah, no pro......, Mira, did you and Anasia have some sorta agreement?" - Garami
"-!? I mean, what makes you say that?" - Mira
"As Lady Mira said, mistress. Why should we go behind your back?" - Anasia
"Tell that to the stuff hidden behind your own back," I said as I pointed at the huge bag that looked like it was gonna explode because it was overfilled with what appeared to be kinky cosplay outfits.
A quick interrogation later, I forced them to settle with Revi if they wanted a dress-up girl. I may have [Dressup] as a skill, but being dressed up for others' amusement is where I put my foot down.
"Instead of such stupid ideas, tell me how the Nest is faring," I said as I ended this discussion despite the two ladies' protests.
Anasia gave me a quick rundown accompanied with a dissatisfied tone about the Nest's plan of operation. Most of the floors are cave types where spiders lurk in the shadows. And starting from floor 5 and onward, multiple Wood attribute decorations/facilities are spread out over the floors, granting the local arachnids lots of hiding places to lurk in. Some floors again are completely turned into huge plantations for cultivating vegetables and fruits.
"And these floors are equipped with a special gate where you have to present a number of a type of item for it to open~. And since there are so many of the chosen items on those floors, we could prepare the gates so they would need quite a large amount before they would be unlocked~." - Anasia
"...meaning, if the invaders wanna advance, they gotta work as farmers for us?" - Garami
"Correct~." - Anasia
Sneaky. As expected from a spider. Hope that the spawned monsters will take a page from Anasia's book.
Spoiler
Territory:
|
Damavand-Nest
|
Notable members:
|
- Anasia Damavand (Dungeon Boss)
- Race: Nightmare Arachne (Rank: C)
- Level: 28/80
- Main Class: Horror Weaver
- Lunatic Damavand
- Race: Lesser Nacha (Rank: D)
- Level: 62/65
- Main Class: Samurai
|
Spawnable G-rank Monsters:
|
- Lesser Darkwalker
- Attribute: Darkness
- Monster-line: Arachnid
- Lesser Woodwalker
- Attribute: Wood
- Monster-line: Arachnid
|
Spawnable F-rank Monsters:
|
- Darkwalker
- Attribute: Darkness
- Monster-line: Arachnid
- Woodwalker
- Attribute: Wood
- Monster-line: Arachnid
- Reha Zera
- Attribute: Darkness
- Monster-line: Arachnid
|
Spawnable E-rank Monsters:
|
- Woodwork Spider
- Attribute: Wood
- Monster-line: Arachnid
- Woodland Scorpion
- Attribute: Wood
- Monster-line: Arachnid
- Darkpath Scorpion
- Attribute: Darkness
- Monster-line: Arachnid
- Reha Phraga
- Attribute: Darkness
- Monster-line: Demon/Arachnid
- Reha Aridna
- Attribute: Darkness
- Monster-line: Demon/Arachnid
|
Spawnable D-rank Monsters:
|
- Grandwood Spider
- Attribute: Wood
- Monster-line: Arachnid
- Liliweb Spider
- Attribute: Wood
- Monster-line: Arachnid
- Arachne
- Attribute: -
- Monster-line: Arachnid
- Treesea Scorpion
- Attribute: Wood
- Monster-line: Arachnid
- Darkworld Scorpion
- Attribute: Darkness
- Monster-line: Arachnid
- Reha Mavriala
- Attribute: Darkness
- Monster-line: Demon/Arachnid
|
Spawnable C-rank Monsters:
|
- Sequoia Spider
- Attribute: Wood
- Monster-line: Arachnid
- Lilirune Arachne
- Attribute: Wood
- Monster-line: Arachnid
- Reha Medriga
- Attribute: Darkness
- Monster-line: Demon/Arachnid
|
[collapse]
They went all-in for these spiders! And the Wood attribute. I'm sorta happy they included so many Darkness arachnids.
Treesea- and Darkworld Scorpions are Wood- and Darkness variants of the Grotto Scorpion and they are used as the "muscles" of the Nest. Speaking of the Grotto Scorpions, they, along with the named Scorpion Topaz, were transferred to Damavand-Mine where they can use their abilities to their full potential.
The C-rank monsters consist of the Lilirune Arachne, an Arachne-like creature that has a huge flower on the spider's back where the woman's body emerges from, the Reha Medriga which is a humanoid creature with eight spider eyes and spider fangs, plus eight spider limbs growing from their backs.
Then there's the Territory's apparent favorite, the Sequoia Spider. It's one of the few rare species that needed the Facility stat to be summonable. In this case, Facility [C]. Appearance-wise, it looks like a huge spider, cow-sized even, and covered in black fur with green zigzag stripes. But it's damn bulky! And it's excellent in keeping the plants healthy, even if there are only spawnable variants of it here.
"Therefore, Mistress, everyone wishes for these spiders to be summoned regularly, so please!" - Anasia
"It's better to train some Woodwork Spiders first so when it evolves into a Sequoia Spider it'll have a better skill list. Can I entrust you with that job?" - Garami
"By all means~!" - Anasia
Great. Since these guys have such rave reviews, I wanna add them as real troops to the Dungeon instead of just having them as spawns. The Kur Kigals are in the same boat, but how am I supposed to update their stats and skills? We need the Heretic Essence item to obtain new Kur Kigals...
"Hey, where is Revi?" asked Mira all of a sudden. She's got a point though. Where is she?
"Ah, she must be trying to put her studies to practice~," said Anasia with a gentle smile. She then presented us with a box she said she had taken from Revi's room...hey! Stealing, and from a girl's room nonetheless, is a big-ass crime! Not that we are exactly samaritans anyway...
The box contained tons of notes that described almost everyone from Nightmare Voyagers. The sole exceptions are Ciara, Karnel, and Zaria, probably because they are relatively new to the group. The notes were explaining everyone's abilities, habits, strong points, and weak points, plus various comparisons between us and Revi herself.
"The little girl must be training her spells of Death again." - Anasia
"...excuse me, what?" - Mira
"It's been like that all week. She was constantly mumbling something about "not enough" or something among those lines. Not that I know what she is talking about." - Anasia
...thinking about it, Revi did experience not only the power of the Banshee Queen down in the Demonic Sea, but she also witnessed the unreasonableness of Filyn. Maybe her confidence got knocked down a few pegs? I can relate to that feeling. After all-
"Hey...what's that!?" - Mira
My thoughts were cut short as a large, black tornado emerged somewhere on the less-populated area of the floor. The plants that the wind touched started to wither as if the wind had blown out their soul. It didn't last for long, just 5 seconds or so. But the damage in that area was tremendous.
"That was Revi?" - Garami
"Yes~. It seems she has reached the level where her strongest spell can break through the graveyard-field she creates...the clean-up is gonna be a damn pain..." - Anasia
Hey, don't break your character all of a sudden. I'll let you use that living plague as a dress-up doll, so cheer up.
Still, should I be happy for Revi's growth, or should I be like Mira and Anasia and feel worried for the future?
As I came to pick up Revi and saw her lying flat on the ground as she was mumbling "...it was...awesome..." in an MP-induced euphoric rush, I decided on the latter. This girl's gonna turn into something bad when she grows up...more.
---
Name: |
Revi Darul |
Race: |
Netzach Dracoria | Gender: Female |
Level: |
32/65 |
Traits: |
2 |
Karma Value: |
21 |
Main Class: |
Grave Witch Lv.19 |
Sub Class: |
Chef Lv.17 |
Sub Class: |
Draconic Mage Lv.28 |
Sub Class: |
Combat Medic Lv.23 |
Skills: |
169 |
Titles: |
30 |
Blessings: |
0 |
Skill Points: |
48.2 |
HP: 416/416 + 80/80 |
MP: 737/737 + 140/140
|
SP: 296/296 + 650/650 |
STR: 329 |
VIT: 392 |
MAG: 832 |
RES: 784 |
SPD: 426 |
DEX: 570 |
INT: 107 |
LUC: 97 |
Skill List:
Spoiler
Skill List: |
Ability Skills: |
[Health Increase Lv.10] UP1 |
[HP Auto-Recovery Lv.38] UP4 |
[Mana Increase Lv.23] UP3 |
[Minimized Mana Consumption Lv.13] UP4 |
[MP Greater-Recovery Lv.13] UP5
|
[Stamina Increase Lv.5] UP1 |
[Minimized Stamina Consumption Lv.4] UP1 |
[Strength Increase Lv.10] |
[Vitality Increase Lv.6] |
[Magic Increase Lv.20] UP3 |
[Resistance Increase Lv.12] UP2 |
[Speed Increase Lv.10] |
[Dexterity Increase Lv.11] UP1
|
|
|
|
Attack Skills: |
[Rot Attack Lv.4] UP1 |
[Death Touch Lv.Max] |
[Drain Touch Lv.5] UP4 |
[Swamp Wall Lv.18] UP5 |
[Swamp Wave Lv.4] NEW |
[Anesthetic Lv.6] UP1 |
|
Magic Skills: |
[Swamp Magic Lv.21] UP6 |
[Medicine Magic Lv.21] UP2 |
[High-Class Magic Ability Lv.21] UP4 |
[Healing Magic Lv.Max] |
[Nature Magic Lv.Max] |
[Draconic Magic Lv.24] UP6 |
[Overload Magic Lv.3] NEW |
[Deadly Spell Lv.5] NEW |
[Helping Ghost (Arms) Lv.11] UP3 |
[Witchcraft: Death Lv.14] UP4 |
[Witchcraft: Ghost Lv.10] UP4 |
[Witchcraft: Undead Spirits Lv.15] UP3 |
[Hex Lv.8] UP2 |
|
|
|
Crafting Skills: |
[Mixing Lv.Max] |
[Create Potion Lv.Max] |
[Oinment Creation Lv.15] UP2 |
[Aromatherapy Lv.14] UP3 |
[Create Trap Lv.34]
|
[Universal Cooking Lv.21] UP1 |
[Magical Cooking Lv.10] UP2 |
[Medical Cooking Lv.13] UP1 |
[Medicine Synthesis Lv.12] UP2 |
|
Active Skills: |
[Life Aura Lv.30] |
[Death Aura Lv.3] NEW |
[Bog Hole Lv.19] UP2 |
[Swamp Vine Lv.20] UP2 |
[Medicine Mist Lv.9] UP1 |
[Full Wash Lv.12] UP2 |
[Intimidation Lv.20] |
[Mystic Warfare Lv.10] UP4 |
[Energy Warfare Lv.14] UP2 |
[Mystic Barrier Lv.19] UP1 |
[Energy Barrier Lv.22] |
[Monstrous Strength Lv.9] UP1 |
[Mental Rest Lv.11] UP5 |
[Delayed Activation Lv.8] UP3 |
[Misty Graveyard Lv.22] UP4 |
[Swamp Graveyard Lv.14] UP5 |
[Fearful Graveyard Lv.14] UP4 |
[Tombstone Lv.10] UP6 |
[Mirror Space Lv.20] UP1 |
[Genocide Drive: Magic Lv.6] UP1 |
|
|
Passive Skills: |
[Witch's Staff Lv.8] UP3 |
[Kitchen Knife Lv.20] |
[Anti-Undead Combat Lv.18] |
[Armor Lv.25] UP1
|
[Close Quarters Combat Lv.23] |
[Draconic Mana Manipulation Lv.39] UP6 |
[Satiation Lv.4] UP1 |
[Aiming Lv.40] UP4 |
[Evasion Lv.26] UP1 |
[Running Lv.25] |
[Rolling Lv.Max] |
[Life Intensification Lv.2] |
[Death Reinforcement Lv.44] UP10 |
[Medicine Reinforcement Lv.4] UP2 |
[Destruction Reinforcement Lv.6] UP5 |
[Magic Reinforcement Lv.34] UP7 |
[Necromancy Reinforcement Lv.19] UP5 |
[Chant Reinforcement Lv.9] UP8 |
[Speedcast Lv.18] UP7 |
[Excavation Lv.12] |
[Hiding Lv.44] UP1 |
[Covert Movement Lv.42] UP1 |
[Camouflage Lv.26] |
[Botany Lv.21] UP1 |
[Magic Harvest Lv.27] UP2 |
[Lethal Instinct Lv.11] |
[Anatomy Knowledge Lv.2] NEW |
[Cooking Knowledge Lv.36] UP1 |
[Ingredient Knowledge Lv.13] UP1 |
[Knowledge of the Swamp Lv.5] NEW |
[Recovery Trait Lv.Max] UP5 |
[Magic Swamp Lv.5] NEW |
[Trap Swamp Lv.3] NEW |
[Corpse Cannibalism Lv.Max] |
[Thought Acceleration Lv.25] UP4 |
[Parallel Processing Lv.9] UP4 |
|
Resistance Skills: |
[Fire Resistance Lv.36] |
[Fire Immunity Lv.2] |
[Water Resistance Lv.7] |
[Wind Resistance Lv.4]
|
[Earth Resistance Lv.7]
|
[Light Resistance Lv.4]
|
[Darkness Resistance Lv.1] |
[Ice Resistance Lv.5] |
[Death Resistance Lv.Max] |
[Death Immunity Lv.10] UP2 |
[Medicine Resistance Lv.2] UP1 |
[Poison Resistance Lv.30] |
[Poison Immunity Lv.1] |
[Curse Resistance Lv.26] |
[Heretic Resistance Lv.35] |
[Burst Resistance Lv.12] |
[Paralyze Resistance Lv.15] |
[Sleep Resistance Lv.41] UP1 |
[Anger Resistance Lv.38] |
[Charm Resistance Lv.30] |
[Confusion Resistance Lv.41] |
[Fear Resistance Lv.Max] UP4 |
[Faint Resistance Lv.45] UP5 |
[Pain Resistance Lv.33] UP3 |
[Corruption Resistance Lv.11] |
[Daywalker] |
|
|
Perception Skills: |
[Magic Detection Lv.24] UP4 |
[Danger Sense Lv.47] UP6
|
[Prediction Lv.47] UP4 |
[Identification Lv.32] UP3 |
[Discern Lv.20] UP3 |
[Probing Lv.9] UP4 |
[Identity Blocking Lv.20] UP2 |
[Fake Identity Lv.10] UP1 |
[Personal System Lv.16] UP3 |
[Vision Reinforcement Lv.30] UP2 |
[Auditory Reinforcement Lv.35] UP4 |
[Olfactory Reinforcement Lv.44] UP2 |
[Tactile Reinforcement Lv.30] UP2 |
[Taste Reinforcement Lv.Max] |
|
|
Leadership Skills: |
[Leadership Lv.8] UP3
|
[Teamwork Lv.13] UP2 |
[Encouragement Lv.7] UP1 |
[Party Lv.37] |
[Clan Lv.6] |
[Undead Partner Lv.31] |
[Coven Lv.11] UP3
|
|
|
|
Elements: |
[Life Element Lv.26] |
[Greater Death Element Lv.14] UP5 |
[Swamp Element Lv.3] EVOLVED |
[Medicine Element Lv.5] UP2 |
|
|
|
Monster Skills: |
[Dragon's Strong Hide Lv.1] NEW |
[Dragon's Spiritual Arts Lv.3] NEW |
[Dragon's Swift Fingers Lv.2] NEW |
[Dragon Power Lv.23] UP2 |
[Dragon Scales Lv.14] UP3 |
[Dragon's Dignity Lv.31] UP1 |
[Dragon Blood (Curse) Lv.4] UP1 |
[Dragon Horn (Curse) Lv.10] UP4 |
[Dragon Stomach (Swamp) Lv.11] UP1 |
[Dragon Eye (Death) Lv.3] NEW |
[Dragon Claw (Wind) Lv.2] |
[Dragon Fang (Metal) Lv.6] |
[Dragon Bone (Metal) Lv.1] |
[Dragon Wings (Curse) Lv.4] UP1 |
[Dragon Tail (Metal) Lv.2] |
[Dragon Breath (Fire) Lv.10] |
[Dragon Breath (Wind) Lv.5] |
[Dragon Breath (Ice) Lv.9] |
[Dragon Breath (Death) Lv.10] |
[Will of the Dead Lv.Max] |
|
|
Extra Skills: |
|
[collapse]
Title List:
Spoiler
Title List: |
Achievement Titles:
|
[Foul Eater] |
[Titan Killer] |
[Merciless] |
[Mountain of Corpses] |
[Deadly Swamp Technique User] ADVANCED |
[Dungeon Raider] |
[Master Chef] |
[Potion Maker] |
[Mystic Technique Master] |
[Medicine Technique Master] |
[Destroyer] |
[Fearbringer] |
|
Hunting Titles:
|
[Undead Genocider] |
[Monster Genocider] |
[Skeleton Genocider] |
[Zombie Genocider] |
[Ghost Genocider] |
[Inorganic Genocider] |
[Insect Slaughterer] |
[Plant Slaughterer] |
[Wyrm Slaughterer] |
[Wyvern Slaughterer] |
|
|
|
Status Titles: |
[Defier of Death] |
[Liberator of Tir na Nog] |
[Resurrector] |
[Primogenitor]
|
[F-rank Adventurer] |
[Guild Member: Nightmare Voyagers] |
[Haunt Hunter] |
[One Watched Over By Death] |
|
|
[collapse]
---
Kigal-Note/Traits: "X" Dragon
Spoiler
Trait: |
"X" Dragon |
Abilities:
|
- Decreases "X" damage: *3
- Improves "X" attribute abilities: [Huge]
- Improves growth rate of Dragon-type skills: [Normal]
- Eases the requirements for obtaining the "X" attribute- and Dragon-type skills.
|
Description:
The Dragon trait is divided into every attribute that exists in the Terra Sol World System. It is granted to the various dragon races and only one attribute can be connected to this trait.
"X" refers to the main attribute of the dragon's race. In the event of a race having multiple attributes, only one attribute will be connected to this trait.
Before the Yamatai Grand Nightmare-System Update, this trait also allowed dragons to use 100% of all their stats. Before, each race imposed a limiter that was activated when an individual's stats went above a certain limit and reduced the effectiveness of the status value above this limit.
Nowadays, the effectiveness of status values, big or small, depends more on the body of the specimen than these rules. If you line up a human, a dwarf, and a horse, each of them having exactly 100 in SPD, then the horse will always reach the goal first if these three ever race against each other, with the human getting second place and the dwarf being the last.
This is also to explain why creatures with gigantic bodies do not require an equally gigantic high SP, or stamina, to move their body. In the end, the previous rules were abolished and replaced with the rule that says "different races will show different results when using equally high stats values".
Dragons were instead granted the new trait-effect of improving the growth of their Dragon-type skills to replace the loss of this "advantage". Not that they needed it in the first place.
Garami's comment: While I'm glad they simplified those rules, those stupid leather wallets never needed any extra advantage from the start!!
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