Alice Angel of Mercy

updated character sheet



I realized that I have not updated the character sheet in some time so I am just going to post it here. There are two one for level six which is where she is at and a little bit of level seven which is where she will be in the next chapter 

Name: Alice

Race: half-Angel

Level 6

Profession – Angel of Mercy

Experience – 33 of 2000

Stats: Points unspent = 22

Health: 140 (Recovery 1 Per Day)

Mana: 776 (Recovery 2 Per Minute)

Strength 11

Stamina 11

Intelligence 10

Wisdom 20

Charisma 20 (+3)

Dexterity 12

Perception 12

Luck 0

Skills:

COMBAT:

Dodge Skill: Beginner 357 / 500 Ability of dodge increased by 10%

Endurance Skill: Beginner 121 / 500 Reduction of fatigue from physical exertion

Mace: Journeyman 15 / 500 Damage increased by 30%

Pain Resistance Skill: Beginner 18 / 500 Reduction of pain by 20%

Short Bow: Beginner 75 / 200 Increased accuracy by 5%

Sneaking Skill: Beginner 153 / 500 Basic stealth

Camouflage Skill 12 / 200

PROFESSIONAL:

Cooking: Beginner 545 / 1000 Make eatable meals

First aid: Journeyman 0 / 500 Any wounds treated will heal 30% faster

Alchemy: Journeyman 74 / 700 Increased potion duration by 20%

Herbalism: Journeyman 23 / 700 Herbs used in potions are more efficient by 25%

Enchanting: Talented 100 / 100,000 Increased options and success rates

Talents:

Aura Augmentation: spells increase or decrease in potency depending on size and understanding

Death is a Friend of Mine

Holy Casting

Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area

Compassionate Touch

Multi-Cast x 4

Power Amplification x 3

True Sight – Reveals things that are hidden

All Natural - Increased Charisma whenever you have no cosmetics or illusions applied

Defensive: Physical

  1. Tough Enough: reduces blunt force damage by a 1/20th

  2. Resolute: Reduce all damage by 10% after health 30% of total health

Defensive: Evasion

  1. Perfect Assets: Straight men and gay women are reluctant to shoot at you

Weapon: Bow

  1. Prediction: gives suggestions on most likely course a person will move to

Bloodline:

Angels gain following skills

Demonic Counter - Heal spells do damage to demons equal to healing value

Flight – Medium level flight

Holy Aura – A 14-foot aura that reduces pain and adds boost to all healing spells

Speak No Lie – People with angel blood are unable to tell lies

Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)

Vision of Diagnosis Improved – Ability to detect ailments, health and abilities being used at a glance

Spells: Holy

Aid – (Cost 9) – Temporarily increase another’s health

Blasphemer’s Detriment: Links damage caster receives from any melee attack or spell from targeted person

Blessings of the Goddess – (Cost 3 / Upkeep 1 per minute) – makes it harder for others to hit the target of this spell (strength increases with level)

Blinding Flash – (Cost 3) – a quick bright flash of your aura (works better in darker environments)

Bone Setter – (Cost 6) – Fixes broken bones and puts them back into place

Coat of Arms – (Cost 25 / Upkeep 1 per minute) – Strengthens the target with what they hold dear to the hearts (strength increases with level)

Guardian Angel:

Golden armor – (Cost 8 / Upkeep 1 per 3 minutes) – a thin protective barrier that refreshes every three minutes

Hiatal - generates a dome to protect your group lasts 1 round

Lesser Detoxification – (Cost 7 / Upkeep 1 per 10 minutes) – Removes lesser poisons

Minor Heal – (Cost 11) – a healing spell that will heal large cuts, scrapes and bruises

Minor Healing light – (Cost 11) – Creates images that float around targets that release pulses of healing energy

Purify – (Cost 8) – A magical filter that removes impurities the cast believes are foreign to item or person

Rejuvenate – (Cost 5) – Removes fatigue

Revitalize – An improved version of rejuvenate that restores lose stats and vital energy

Regeneration: Slow – Regrow lost body parts or help with more grievous wounds

Sanctuary - creates a safe zone that monsters cannot detect or enter, Casting time: 10 minutes; Area: casters’ aura

Sense Minor Evil – (Cost 12 / Upkeep 3 per hour) – map will display creatures that have done evil within the last week; area of affect seven meters

Slow Poison – (Cost 7 / Upkeep 1 per 10 minutes) – Greatly reduces the onset of poisons

Tranquility – (Cost 15) puts a targeted person or creature into an immobile state until attacked or 3 minutes

Resistances

Lightning – 4%

Wind – 5%

Earth – 2%

Charm – 23%

Ice – 3%

Darkness – 7%

Water – 3%

Corrosive – 2%

Aura Effects:

Holy – See bloodline

Calmness – Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.

 

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Level 7

Profession – Angel of Mercy

Experience – 533 of 3000

Stats: Points unspent = 62

Health: 164 (Recovery 1 Per Day)

Mana: 906 (Recovery 3 Per Minute)

 

 


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