Chapter 51 The beginning of the legend (please follow up)
In Matthew's memory, arcanists are roughly divided into four schools. ▲𝐺𝑜𝑜𝑔𝑙𝑒 Search for 𝑠𝑡𝑜𝑐𝑜𝑚Read▲
Elemental genre:
They are keen on controlling and transforming elements, exploring the mysteries of the composition of all things in the world, and conducting in-depth research on the laws of various elements.
Some also like to summon various elemental beings and explore elemental realms and worlds.
Summoning water elements and fire elements is their specialty.
The vast majority of arcanists in this school intend to create elemental spells that are more powerful, more lethal, and have a wider range.
Fireball is the most well-known representative among them!
Matthew had specialized in this in his previous life.
In order to fight against stronger enemies, he even developed the terrifying spell of elemental annihilation.
It was with these 13-ring god-level spells that he dragged the three gods to their death.
School of Life:
They have insight into the mysteries of many living things and are willing to explore the secrets of human beings themselves.
They are trying to gain a longer lifespan or a stronger body through such research.
At the same time, they will also conduct some terrible magic experiments and transformations.
According to legend, the race of orcs originated from a terrible life experiment.
The chief arcanist of the Netheril Empire, Iolum, known as the demigod, is a representative figure of this school.
Iolum has lived for more than 1,200 years. This year, he created a new 11th-level legendary spell - Iolum Immortality!
Each time this spell is successfully cast, the life of the subject can be extended by 200 years, and can be endured multiple times.
Magic network genre:
They focus on finding and studying the deeper ley lines, from which they can research and develop new spells.
They are also keen on repairing the damaged magic network, thereby obtaining the gifts of the magic network and gaining more knowledge and spells.
They explore the creation of independent magic networks and have already implemented them on a large scale.
The floating city and the large-scale mystery of the Severnton Parliament are outstanding research results of this genre.
Of course, the elves explore further along this path.
Karsus is a representative figure who is good at this. It is said that he is already studying a new form of magic network display.
Once research is successful, it may even be possible to create new sources of arcanist power.
Time and space genre:
Creating a demiplane and destroying a plane world are all what these arcanists can do.
They are keen to explore the composition of space, find and develop some undiscovered demiplanes, and obtain various resources and territories from them.
More than half of the Netheril Empire's territory is in other planes, resulting from the exploration and discovery of space arcanists.
Storage belts and other storage props are also the results of this genre.
There are also some arcanists who long to master the power of time.
They explore the hidden mysteries of time and try to develop time spells that humans can control.
Interestingly, prophecy is also among the outstanding achievements of this genre.
Some arcanists peer into the combination of the River of Destiny and the Magic Network, trying to find some fragmented images from the future.
The first two schools have more arcanists, accounting for 90% of the total number of arcanists.
The latter two schools are weird and powerful. Once they become successful in learning, they will become existences that no one dares to provoke.
Of course, once you become a super arcanist or even a grand arcanist, you will conduct extensive learning and research.
Without the experience value ability that came from time travel, Matthew felt that he should still embark on the old path of the elemental school.
With his current start and the advantage of knowing the direction of the plot, there is a very high probability that he can reach the height of the game and surpass it.
But now, Matthew can hire his men to harvest experience, thus saving a lot of practice time, and he has more choices.
"Why, choose only one of them?"
Silently asking himself, feeling the extremely excited emotions in his heart, Matthew's lips couldn't help but curl up.
As his mind moved, under Matthew's gaze, two "+" appeared in the arcane inheritance column of the personal attribute panel.
After each "+" it says:
"Whether to consume 1000 experience points + 300 destiny coins to activate an extraordinary inheritance."
Matthew couldn't help but feel a little lucky. Thanks to the Bloody Slave Catchers' righteousness, they contributed a large amount of experience points and destiny coins. Otherwise, he might not have been able to seize this good opportunity.
Blue light fills the entire meditation space.
Matthew felt the unspeakable wonderful changes and carefully savored the influence of the power of fate.
Now, Matthew can only passively accept it, but sooner or later, he will be able to take the initiative.
The light gradually dissipated, and two new and gorgeous arcane inheritances made Matthew happy in his heart.
Super level inheritance, flesh and blood - expertise analysis LV1.
Analyze the target expertise, obtain enough information, and control the activation and learning capabilities of the expertise through research and analysis.
At the current level, only low-level expertise can be analyzed.
Super-level inheritance, magic network-activation bestows LV1.
Activating and bestowing objects containing energy to give birth to consciousness and thinking.
At the current level, only ordinary items can be activated.
The data display represents the effects of these two inheritances.
In fact, the changes in Matthew's thinking and memory revealed a lot of obscure knowledge.
By understanding these memories and knowledge, Matthew knew the complexity and effects of these two super-level inheritances.
Needless to say about the gift of activation.
For example, in Matthew's memory, immortals enlightened stubborn rocks, vegetation, and gave birth to consciousness and the ability to think.
Magical and special!
This is also the most important ability to create legendary level war puppets and legendary golems.
The value is very high!
However, it will not be of much help to Matthew at this stage, and research and development efforts are still needed.
Expertise analysis is different!
This is an unprecedented magical skill, and Matthew has not even heard of any player who has obtained this special inheritance.
Once he has expertise analysis, Matthew can obtain the formation process of most expertise after spending a certain amount of time and experience.
To put it simply, Matthew can let his soldiers master additional combat expertise in batches!
Matthew can also allow the trained professionals to master various matching expertise in batches, and cultivate a large number of elites with extremely strong combat effectiveness!
This is the beginning of the legend!
Thoughts and thoughts kept coming. Matthew couldn't help but laugh out loud as he imagined the wonderful scene of cultivating a large number of elites, leaders, and even Boss and leader-level professionals.
"Maybe I can create more career paths in the future. After all, in many professions, you can learn the expertise of other professions..."
"Tomorrow, you can start trying it. Who can you choose to be the first experimental subject?"
A slightly "sinister" laughter echoed in the already dark basement.
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