Fallout Game Merchant 2.0

Chapter 25: Return to Goodsprings



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Ron's eyes widened at the mention of the creature.

"Damn. A Deathclaw? You two always seem to find the worst luck out there."

Rebecca leaving her power armor smirked, stretching her tired muscles.

"We handled it choom. Just a few scratches. Leon's finished, too—buried him and his entire crew under a mountain."

Ron let out a low whistle, impressed.

"Good to hear. That bastard had it coming."

He cast a quick glance at Six, noticing holotags spilling from his shredded leather armor, a remnant of the Deathclaw attack. Then, his gaze shifted to Rebecca, who bore similar tags. To avoid drawing attention, Ron swiftly rejoined the rest of the group, who were engrossed in preparing supplies and inspecting their weapons.

"But we're not out of the woods yet. News is that Quarry Junction's been presently been crawling with Deathclaws, and we still need to make it to Goodsprings. Two days if we're lucky."

Six frowned, knowing how dangerous the area around the quarry was.

"Deathclaws and worse. This area's becoming a death trap."

Ron nodded in agreement.

"Yeah, but we're sticking to the plan. We stay the night, move at first light, and keep a low profile. I don't want us drawing any attention until we're closer to Goodsprings. There's been increased activity along the trade routes—raiders, and something worse... rumors of super mutants moving in."

The fire crackled in the silence that followed, the weight of Ron's words sinking in. Everyone knew the dangers they faced, but there was little choice. Goodsprings was their only safe haven, and with Leon gone, they had to ensure the settlement's protection from any new threats.

Rebecca glanced at Six.

"You think we can make it through Quarry Junction without getting spotted, Big guy?"

Six rubbed the back of his neck.

"I hope so babe. But we'll need to be quick, quiet, and ready for a fight if it comes to it."

Ron stood, his knife now gleaming in the firelight.

"Get some rest tonight. We're going to need all the strength we can get for the next leg of this journey."

As the night wore on, the group settled in, keeping an uneasy watch over the quarry and the surrounding hills. The wasteland was never truly quiet, but tonight felt particularly tense. Every distant roar, and every shifting shadow seemed like a potential threat.

Six and Rebecca lay side by side, their backs to the fire, eyes scanning the dark horizon.

"Two more days."

Rebecca whispered.

"Then we're home."

Six nodded, his hand resting on the grip of his Desert Eagle.

"Yeah. Two more days."

But deep down, both of them knew that the wasteland rarely made things easy.

To the group's astonishment, they faced no problems in the following two days and reached Goodsprings without incident. The only exception was the discovery of a refrigerator on the desert floor, likely hurled from Eastwood, inside which lay a skeleton curled up, donning a dapper gambler's hat.

[That Fridge Was a Death Trap! Also known as We Named the Dog Indiana.]

[This is a reference to the fourth Indiana Jones movie, Indiana Jones and the Kingdom of the Crystal Skull, in which Jones survives a nuclear test facility blast by climbing into a lead-lined refrigerator and being catapulted miles away. Additionally, the name of the incident is a reference to a line spoken by General Robert Ross to Indy a few minutes later in the movie: "Indy, thank goodness you're all right! Don't you know better than to climb into a refrigerator? Those things can be death traps!"]

As Six and Rebecca, along with the rest of the group, entered Goodsprings, they were greeted by the sight of a town transformed.

The once small, and only walled settlement now stood fortified, with reinforced barricades, watchtowers, and guards patrolling its perimeter. The air was tense but hopeful, a stark contrast to the constant dread that had once hung over the town.

Mayor Touch Conners, a broad-shouldered man with a happy and gruff demeanor, stood at the town center, giving orders to a group of deputies. His eyes lit up when he spotted Six, Rebecca, and Ron approaching. He strode forward, his hand extended in greeting.

"You're just in time."

Conners said touching almost everyone's faces.

"We've been fortifying since I took charge. Trudy gladly gave me the role, thought it was better for someone else to lead, and I'm making sure this place can withstand anything the wasteland throws at us."

Six gave an approving nod, taking in the reinforced structures and the increased number of guards near the turrets.

"You've done well here, Conners. The place looks ready for anything."

Rebecca smiled faintly, noting the strategic improvements.

"Hell yeah! Looks like Goodsprings is finally more than just a stopover for travelers. You're turning it into a stronghold."

Conners' face hardened with resolve.

"That's the plan missy. We've had too many close calls. Raiders, slavers, and even the NCR have been eyeing this place. No more. With your mother's help Six, we've set up trade routes and strengthened alliances with Primm and Sloan, but we're also ready to defend ourselves."

He gestured towards Sunny Smiles, who stood near the saloon, overseeing her newly appointed deputies.

Sunny caught their gaze and made her way over, her demeanor as steady as ever but with a newfound authority in her step. She now wore a deputy's badge, her rifle slung over her shoulder, and a holster at her hip.

"Glad to see you made it back in one piece, Six."

Sunny said, her lips curling into a small smile.

"Heard about Leon. I figured you two love birds would take care of business."

Rebecca grinned.

"Yeah choom, Leon's not going to be bothering anyone anymore. But we had a few close calls along the way."

Sunny nodded.

"This town's gonna be safer now, thanks to you. Conners made me sheriff, and we're rounding up folks who can help keep this place secure. We've got patrols running day and night, and the defenses are coming along nicely."

Six raised an eyebrow.

"Deputies, huh? Got enough hands to keep things locked down?"

Sunny chuckled.

"More than enough. We've been training a lot of the townsfolk, and travelers passing through are more willing to stay on and help out now that Goodsprings is fortified. And with Conners pushing for more defensive measures, we're in a better position than we've ever been."

Conners crossed his arms, his expression serious.

"It's not just about defense, either. We're building a community here missy, something that can last. Trade's picking up, and people are starting to realize that Goodsprings is more than just another wasteland town."

Ron, standing silently until now, gave a nod of approval.

"That's good to hear. The wastelands got enough places that get overrun or torn apart. If anyone deserves to build something lasting, it's this town."

Six and Rebecca exchanged a look, both feeling the weight of their journey finally begin to lift. Goodsprings was safe for now, and it seemed like the town had a future ahead of it—one that wouldn't need constant fighting just to survive.

Sunny clapped Six on the back.

"Now that you're back, you should grab a drink and rest up. You've earned it."

Six smirked.

"I think we might just take you up on that."

As the sun began to set over Goodsprings, casting long shadows over the fortified walls, there was a sense of peace that hadn't been felt in a long time.

For now, the town was safe, and for the first time in ages, Six and Rebecca could afford to breathe. The battles they had fought, the enemies they had defeated—it all led to this moment, a rare respite in the unforgiving wasteland.

Six's return home was marked by more than just the relief of surviving the wasteland. His parents, ever supportive and eager to see him settle into a more stable life, wasted no time in arranging a wedding ceremony, officially uniting him with Rebecca.

The small gathering in Goodsprings was intimate yet filled with warmth, a rare moment of celebration in the harsh world they lived in. Rebecca, now pregnant, stood by Six's side, her fierce nature tempered with the anticipation of a new life on the way.

With the future of his family in mind, Six turned his attention to constructing a massive resource vault—his legacy for ensuring their long-term survival and prosperity in the Mohave. The Vault, unlike others scattered across the wasteland, was built with practicality and sustainability at its core.

Several floors were dedicated to non-irradiated crops and farm animals he purchased from the system store, a way to secure food supplies without reliance on the often dangerous, radiated wasteland. Other floors were devoted to weapons ammunition and robot production, ensuring that Goodsprings—and his family—would be well-protected.

The heart of his Vault's operation, however, was its workforce. Instead of relying on traditional robots from the Fallout universe—whose parts and upkeep often proved costly and time-consuming—Six, ever the tinkerer, had purchased and reverse-engineered a few B1 Battle Droids from the system store.

He found that once he cracked their design, they were much cheaper to replicate and more efficient for the tasks he needed them to perform. The droids operated the vault's agricultural, defense, power, and production systems, running efficiently day and night.

Rebecca, now resting more as her pregnancy advanced, watched with pride as Six's vision for their future took shape. Together, they were carving out a new beginning, one that would not only secure their own safety but also help ensure that their child would grow up in a world where survival was less about daily battles and more about thriving in a new, self-sustained way.

Level: 9

NAME: Six XI

GENDER: MALE

STRENGTH: 10

PERCEPTION: 10

ENDURANCE: 10

CHARISMA: 10

INTELLIGENCE: 10

AGILITY: 10

LUCK: 10

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BARTER: 42

ENERGY WEAPONS: 27

EXPLOSIVES: 30

GUNS: 100

LOCKPICK: 27

MEDICINE: 42

MELEE WEAPONS: 27

REPAIR: 100

SCIENCE: 59

SNEAK: 30

SPEECH: 27

SURVIVAL: 27

UNARMED: 30


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