I! game designer! Crying players all over the world!
Chapter 24
"I know the directors of several mobile phone manufacturers, if your new game logs in to their game store, the exposure should not be much worse than the channel of the goose factory......"
Shu Xingzhi introduced other types of promotion channels to Lin Mo.
The so-called channel is actually exposure, or recommendation.
Lin Mo's "Battle Royale: Chicken Battlefield" is a mobile game, which can be promoted in the game stores of major mobile platforms.
And Shu Xingzhi can definitely help in this matter.
Lin Mo thought about it, and this time he didn't refuse.
Because he really can't do anything else right now.
Around noon.
After Lin Mo and Shu Xingzhi separated, they returned to Qingfeng University.
"System, plus points.
Lin Mo said secretly in his heart.
[God-level Game Production System
] [Host: Lin Mo
] [Emotional Energy: 30230 Points
] [Story Design: B-level (0/10000)] [Level Design: A-level (0/100000)] [Numerical Design: A-level (0/100000)] [Art Design: A-level (0/100000
)
]
[
Soundtrack design: A-level (0/100000)]
"More than 30,000 points of emotional energy......" Lin Mo muttered.
It's been three months since the release of Dig for Survival and i want to na.
The heat of both games has dissipated.
Defending the Carrot is a light-hearted and casual game that doesn't offer much emotional energy.
Now you can also collect more than 30,000 emotional energy points with the help of three old games.
Actually, it's pretty good.
Lin Mo first upgraded the B-level plot design to A-level.
In this way, he is basically very comprehensive in the field of game design.
Some game designers who have been in the industry for two or three years may not be able to have a panel like him after their ability is digitized.
Story design, level design, numerical design, art design, soundtrack design.
With an ability value of five A, Lin Mo felt that his understanding of game design was richer.
[Emotional energy: 20230 points]
"There are still 20,000 emotional energy left, all of which will be added to the art design!" Lin
Mo's heart moved.
In an instant, the presentation of the picture, the logic of modeling, and the creative ...... of style
Knowledge and experience related to game art design.
All of them came to Lin Mo's mind.
This time, it took him more than ten minutes to digest the new things.
[God-level Game Production System
] [Host: Lin Mo
] [Emotional Energy: 230 Points
] [Story Design: A-level (0/100000)] [Level Design: A-level (0/100000)] [Numerical Design: A-level (0/100000)] [Art Design: A-level (20000/100000
)
]
[
Soundtrack Design: Grade A (0/100000)]
"Whew! If you want to collect a lot of emotional energy in the future, you should have to rely on the game "Battle Royale: Chicken Battlefield".
Lin Mo knew this, so he chose to spend all his emotional energy.
Even if the art design reaches [A level (20000/100000)].
Maybe it just makes the picture of "Battle Royale: Chicken Battlefield" a little better.
But Lin Mo was still unwilling to give up such a small advantage.
He must do his best to make "Battle Royale: Chicken Battlefield" successful!"
Lin Mo turned on the computer and fine-tuned the art style of "Battle Royale: Chicken Battlefield".
......
......
R&D department of Goose Factory, Magic Light Studio.
This is the number one game studio within the Goose Factory today.
"Crossing the Front" is a multiplayer online FPS terminal game developed by Moguang Studio.
At the moment, the conference room.
The chief planner Jiang Cheng looked at the information in his hand, and his face was a little ugly.
Although according to the data, in the past few months since the launch of "Cross Battle", the number of players has been rising.
However, judging from the ratings of major game platforms, "Crossing the Front" can be described as a bad review! Although "Crossing
the Front", a terminal game, does not rely on ratings to measure its success.
But the game that everyone worked so hard to make made was not recognized by a large number of players.
It will definitely make everyone in the studio feel a little uncomfortable.
"According to recent news, Ling Tian Game Studio is also about to release an FPS terminal game, called "Furious War", which obviously wants to compete with us for the FPS game market.
Jiang Cheng put down the information in his hand and said.
Moguang Studio and Ling Tian Studio are both among the top 10 well-known game development teams in Huaguo.
However, Ling Tian Studio has always been making FPS games, but most of them were stand-alone before.
"Crossing the Front" released by Moguang Studio a few months ago, although it is a free terminal game, they are actually the ones who seize the market of Ling Tian Studio.
And now, Ling Tian's studio is obviously about to launch a counterattack.
"Furious Wars", like "Cross the Front", is a free-to-play PC game, and the genre is also the same.
The domestic FPS game market is not large.
Now the two sides are fighting, and whoever wins, will inevitably make the other side lose.
"I suggest starting a big update and launching a new mode to enhance player stickiness and play time. "
A game designer stood up and made a suggestion.
"New model...... The idea is good, but can there be any new innovations now?" Jiang Cheng asked.
This time, the other party stopped talking.
Because he just came up with ideas, but couldn't come up with solutions.
This is also a malaise in the gaming world right now.
People are too lazy to innovate, and they just want to make the game bigger, cooler, and more refined.
"Let's make the battle bigger! Let's make the map bigger! Cool weapons!
However, his words aroused the unanimous consent of everyone in the conference room.
Because it's the easiest and most effective way to do it.
And even cooler new weapons, you will definitely have to pay for them when the time comes.
In this way, the turnover of "Cross Battle" increases, and their prize money can also be shared more.
For everyone, this is the most important thing.
It's hard to make money.
It is the broad masses of student parties who are going to be unlucky.
The new weapons of "Cross the Front" are certainly not cheap.
When the time comes, they will only be able to save their own food money and buy new weapons.
It's something that can't be helped.
In addition to being cool, you must be better than normal weapons, right?
But they knew very well that the goose factory would definitely do it!
because that's the goose factory style.
Only stronger games can allow players to recharge and buy and increase the payment rate.
And you take a normal weapon and the opponent's new weapon against the gang.
Unless the technical body is good to the limit, how can you win?
If you lose, it's actually okay.
But some Krypton players like to taunt ordinary players.
When the time comes, what will you say "poor pen", "rookie dog", "call daddy" and other dog barks.
The mentality of ordinary players is about to explode
! But what does the explosion of the mentality of ordinary players have to do with us game designers
? Who told you not to buy the new weapons we have worked so hard to make?
Look at this light effect, this shooting sense, if you don't buy it, you are committing a crime!
So you deserve to be abused by Kryptonite players.
"Okay! That's it!"
"Ten days later, there will be a major update, and the new map and new weapons will be launched in unison.
"All departments pay attention to cooperation, especially the operation department, you remember to communicate with the channel and arrange a few recommendation banners for us."
"Now that the meeting is adjourned, let's go about our work."
Jiang Cheng made a final decision and determined this plan.
At the same time as the meeting of the Magic Light Studio ended, Ling Tian Studio's side just started the new game press conference.
A huge hall with a podium about ten meters long and a huge display screen behind it.
Li Guangyan stood on the stage and began to introduce the features of the game "Furious Wars" according to the content played on the display.
"Ling Tian Studio's latest masterpiece 'Furious Wars' has a wealth of characters, maps, vehicles, guns and other systems, and is about to launch a new way to play - Cold Weapon Smash Bros.!" Li
Guangyan was saying, the screen on the display screen turned, and the demo video began to play.
The shot begins with two characters in different costumes, fighting each other with machetes.
One of the parties fell into weakness and suddenly one rolled to dodge the enemy's attack.
And at the same time as it rolled, the camera also rotated, and suddenly rose above the entire battlefield.
From top to bottom, the audience and reporters at the press conference saw very clearly that it was an incomparably grand modern battlefield!
Laser swords, sonic axes, and gravity hammers ......
Although it is said to be a cold weapon, it is actually a style that combines futuristic technology and melee weapons.
And this is the new gameplay launched by Ling Tian Studio in the game "Furious Wars"!
If Lin Mo stood here, he would definitely have a question mark in his mind.
What's the point of this kind of game
? Cold weapons brawl?
You're not cold either!
Fire, lightning, and sound waves flicker wantonly on the battlefield.
Essentially, there's no obvious idea.
It's just that the form has changed, but the core of the gameplay is still the same thing.
However, the audience and reporters were still very surprised.
Because for them, this is already a very big innovation
! Ling Tian Studio can still make this mode under the condition of fixed FPS gameplay, which is undoubtedly full of sincerity!
So the camera flash under the stage keeps lit up.
A smile appeared on Li Guangyan's face.
He knew that today's "Furious Wars" press conference was a success.
Whether it's from the production level or the gameplay level.
He is confident that he will be able to kill Goose Factory's
"Crossing the Front" in seconds! Obviously, in the next few years in the Chinese game industry, all the news reports will definitely revolve around the competition between the two games "Wild Wars" and "Crossing the Front"! Who
will be the king of the FPS field in China in the future?
This answer will be revealed in 2001! However,
it is a coincidence that Lin Mo's "Battle Royale: Chicken Battlefield" It was also officially launched in 2001.
It's just that he is an FPS mobile game, and there is no media attention at all.
In fact, in essence, the difference between "Battle Royale: Chicken Battlefield" and the terminal games of the two major studios is only the different platforms.
But all three games belong to FPS multiplayer online online games.
Mobile games, no studio will pay attention to them.
Now the direction of the entire gaming industry is terminal games, or pure PC stand-alone.
Most of the games on mobile phones are mostly of that kind of mini-game type.
is like Lin Mo's "Defending the Radish", which can be regarded as a hit on the mobile phone.
But if you get it to the PC side, you can't even set off a few waves.
But even so.
Lin Mo still released a demonstration video of the actual machine according to the original plan.
So in January 2001, "Battle Royale: Chicken Battlefield" officially met with the majority of players.
Shu Xingzhi introduced other types of promotion channels to Lin Mo.
The so-called channel is actually exposure, or recommendation.
Lin Mo's "Battle Royale: Chicken Battlefield" is a mobile game, which can be promoted in the game stores of major mobile platforms.
And Shu Xingzhi can definitely help in this matter.
Lin Mo thought about it, and this time he didn't refuse.
Because he really can't do anything else right now.
Around noon.
After Lin Mo and Shu Xingzhi separated, they returned to Qingfeng University.
"System, plus points.
Lin Mo said secretly in his heart.
[God-level Game Production System
] [Host: Lin Mo
] [Emotional Energy: 30230 Points
] [Story Design: B-level (0/10000)] [Level Design: A-level (0/100000)] [Numerical Design: A-level (0/100000)] [Art Design: A-level (0/100000
)
]
[
Soundtrack design: A-level (0/100000)]
"More than 30,000 points of emotional energy......" Lin Mo muttered.
It's been three months since the release of Dig for Survival and i want to na.
The heat of both games has dissipated.
Defending the Carrot is a light-hearted and casual game that doesn't offer much emotional energy.
Now you can also collect more than 30,000 emotional energy points with the help of three old games.
Actually, it's pretty good.
Lin Mo first upgraded the B-level plot design to A-level.
In this way, he is basically very comprehensive in the field of game design.
Some game designers who have been in the industry for two or three years may not be able to have a panel like him after their ability is digitized.
Story design, level design, numerical design, art design, soundtrack design.
With an ability value of five A, Lin Mo felt that his understanding of game design was richer.
[Emotional energy: 20230 points]
"There are still 20,000 emotional energy left, all of which will be added to the art design!" Lin
Mo's heart moved.
In an instant, the presentation of the picture, the logic of modeling, and the creative ...... of style
Knowledge and experience related to game art design.
All of them came to Lin Mo's mind.
This time, it took him more than ten minutes to digest the new things.
[God-level Game Production System
] [Host: Lin Mo
] [Emotional Energy: 230 Points
] [Story Design: A-level (0/100000)] [Level Design: A-level (0/100000)] [Numerical Design: A-level (0/100000)] [Art Design: A-level (20000/100000
)
]
[
Soundtrack Design: Grade A (0/100000)]
"Whew! If you want to collect a lot of emotional energy in the future, you should have to rely on the game "Battle Royale: Chicken Battlefield".
Lin Mo knew this, so he chose to spend all his emotional energy.
Even if the art design reaches [A level (20000/100000)].
Maybe it just makes the picture of "Battle Royale: Chicken Battlefield" a little better.
But Lin Mo was still unwilling to give up such a small advantage.
He must do his best to make "Battle Royale: Chicken Battlefield" successful!"
Lin Mo turned on the computer and fine-tuned the art style of "Battle Royale: Chicken Battlefield".
......
......
R&D department of Goose Factory, Magic Light Studio.
This is the number one game studio within the Goose Factory today.
"Crossing the Front" is a multiplayer online FPS terminal game developed by Moguang Studio.
At the moment, the conference room.
The chief planner Jiang Cheng looked at the information in his hand, and his face was a little ugly.
Although according to the data, in the past few months since the launch of "Cross Battle", the number of players has been rising.
However, judging from the ratings of major game platforms, "Crossing the Front" can be described as a bad review! Although "Crossing
the Front", a terminal game, does not rely on ratings to measure its success.
But the game that everyone worked so hard to make made was not recognized by a large number of players.
It will definitely make everyone in the studio feel a little uncomfortable.
"According to recent news, Ling Tian Game Studio is also about to release an FPS terminal game, called "Furious War", which obviously wants to compete with us for the FPS game market.
Jiang Cheng put down the information in his hand and said.
Moguang Studio and Ling Tian Studio are both among the top 10 well-known game development teams in Huaguo.
However, Ling Tian Studio has always been making FPS games, but most of them were stand-alone before.
"Crossing the Front" released by Moguang Studio a few months ago, although it is a free terminal game, they are actually the ones who seize the market of Ling Tian Studio.
And now, Ling Tian's studio is obviously about to launch a counterattack.
"Furious Wars", like "Cross the Front", is a free-to-play PC game, and the genre is also the same.
The domestic FPS game market is not large.
Now the two sides are fighting, and whoever wins, will inevitably make the other side lose.
"I suggest starting a big update and launching a new mode to enhance player stickiness and play time. "
A game designer stood up and made a suggestion.
"New model...... The idea is good, but can there be any new innovations now?" Jiang Cheng asked.
This time, the other party stopped talking.
Because he just came up with ideas, but couldn't come up with solutions.
This is also a malaise in the gaming world right now.
People are too lazy to innovate, and they just want to make the game bigger, cooler, and more refined.
"Let's make the battle bigger! Let's make the map bigger! Cool weapons!
However, his words aroused the unanimous consent of everyone in the conference room.
Because it's the easiest and most effective way to do it.
And even cooler new weapons, you will definitely have to pay for them when the time comes.
In this way, the turnover of "Cross Battle" increases, and their prize money can also be shared more.
For everyone, this is the most important thing.
It's hard to make money.
It is the broad masses of student parties who are going to be unlucky.
The new weapons of "Cross the Front" are certainly not cheap.
When the time comes, they will only be able to save their own food money and buy new weapons.
It's something that can't be helped.
In addition to being cool, you must be better than normal weapons, right?
But they knew very well that the goose factory would definitely do it!
because that's the goose factory style.
Only stronger games can allow players to recharge and buy and increase the payment rate.
And you take a normal weapon and the opponent's new weapon against the gang.
Unless the technical body is good to the limit, how can you win?
If you lose, it's actually okay.
But some Krypton players like to taunt ordinary players.
When the time comes, what will you say "poor pen", "rookie dog", "call daddy" and other dog barks.
The mentality of ordinary players is about to explode
! But what does the explosion of the mentality of ordinary players have to do with us game designers
? Who told you not to buy the new weapons we have worked so hard to make?
Look at this light effect, this shooting sense, if you don't buy it, you are committing a crime!
So you deserve to be abused by Kryptonite players.
"Okay! That's it!"
"Ten days later, there will be a major update, and the new map and new weapons will be launched in unison.
"All departments pay attention to cooperation, especially the operation department, you remember to communicate with the channel and arrange a few recommendation banners for us."
"Now that the meeting is adjourned, let's go about our work."
Jiang Cheng made a final decision and determined this plan.
At the same time as the meeting of the Magic Light Studio ended, Ling Tian Studio's side just started the new game press conference.
A huge hall with a podium about ten meters long and a huge display screen behind it.
Li Guangyan stood on the stage and began to introduce the features of the game "Furious Wars" according to the content played on the display.
"Ling Tian Studio's latest masterpiece 'Furious Wars' has a wealth of characters, maps, vehicles, guns and other systems, and is about to launch a new way to play - Cold Weapon Smash Bros.!" Li
Guangyan was saying, the screen on the display screen turned, and the demo video began to play.
The shot begins with two characters in different costumes, fighting each other with machetes.
One of the parties fell into weakness and suddenly one rolled to dodge the enemy's attack.
And at the same time as it rolled, the camera also rotated, and suddenly rose above the entire battlefield.
From top to bottom, the audience and reporters at the press conference saw very clearly that it was an incomparably grand modern battlefield!
Laser swords, sonic axes, and gravity hammers ......
Although it is said to be a cold weapon, it is actually a style that combines futuristic technology and melee weapons.
And this is the new gameplay launched by Ling Tian Studio in the game "Furious Wars"!
If Lin Mo stood here, he would definitely have a question mark in his mind.
What's the point of this kind of game
? Cold weapons brawl?
You're not cold either!
Fire, lightning, and sound waves flicker wantonly on the battlefield.
Essentially, there's no obvious idea.
It's just that the form has changed, but the core of the gameplay is still the same thing.
However, the audience and reporters were still very surprised.
Because for them, this is already a very big innovation
! Ling Tian Studio can still make this mode under the condition of fixed FPS gameplay, which is undoubtedly full of sincerity!
So the camera flash under the stage keeps lit up.
A smile appeared on Li Guangyan's face.
He knew that today's "Furious Wars" press conference was a success.
Whether it's from the production level or the gameplay level.
He is confident that he will be able to kill Goose Factory's
"Crossing the Front" in seconds! Obviously, in the next few years in the Chinese game industry, all the news reports will definitely revolve around the competition between the two games "Wild Wars" and "Crossing the Front"! Who
will be the king of the FPS field in China in the future?
This answer will be revealed in 2001! However,
it is a coincidence that Lin Mo's "Battle Royale: Chicken Battlefield" It was also officially launched in 2001.
It's just that he is an FPS mobile game, and there is no media attention at all.
In fact, in essence, the difference between "Battle Royale: Chicken Battlefield" and the terminal games of the two major studios is only the different platforms.
But all three games belong to FPS multiplayer online online games.
Mobile games, no studio will pay attention to them.
Now the direction of the entire gaming industry is terminal games, or pure PC stand-alone.
Most of the games on mobile phones are mostly of that kind of mini-game type.
is like Lin Mo's "Defending the Radish", which can be regarded as a hit on the mobile phone.
But if you get it to the PC side, you can't even set off a few waves.
But even so.
Lin Mo still released a demonstration video of the actual machine according to the original plan.
So in January 2001, "Battle Royale: Chicken Battlefield" officially met with the majority of players.
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