I have millions of wage earners

Chapter 30 First Week of Expenses



Under this situation of all benign developments, Flynn took a short break for a few days and did not update too many game content.

Read a book, practice martial arts, inspect the village, and go fishing.

Occasionally, new and delicious ingredients would be delivered, and he would personally teach An'er's cooking skills.

Lord Flynn, your daily life is leisurely.

This life is still far from decay, but it is indeed quite comfortable.

But in fact, Flynn is not enjoying himself mindlessly, but has been paying close attention to the situation of the village and the players.

Flynn wants to make the current system work, check for loopholes, and find problems.

One week after the server was launched, Flynn conducted a statistics.

The second closed beta test has 55 players, and as of today, it has been exactly seven days.

Counting the first closed beta with only 5 players on the first day, during these 7+1 days, Flynn obtained a total of 298 grams of mithril powder through "point cards".

The cost of mithril powder includes: 5 grams for blacksmith, 5 grams for baker, and 40 grams for construction engineer, plus the number of resurrections for players who purchased 10 grams for a total of 1,000 times.

A total of 60 grams of mithril powder is required, and 238 grams of mithril powder are available.

In addition to mithril powder, dinars are equally important.

So far, Flynn has collected a total of 1,890 kilograms of food, with 3 copper coins per kilogram of food, and a total expenditure of 5,670 copper coins.

The total amount of iron ore and coal collected was 581 kilograms, and the total expenditure was 2905 copper coins.

In terms of stone mining, the hard-working workers quarried 129 tons of stone, for which Flynn paid 6,450 copper coins.

Two construction tasks were also released - a bakery and a blacksmith shop. The total reward for these two construction tasks was 3,900 copper coins.

There are also some sporadic small expenses, totaling 750 copper coins.

A total of 19,675 copper coins were spent on collecting grain, iron ore, coal, stone, issuing tasks, and some sporadic expenses.

In the past few days, the blacksmith shop has sold 7 short swords, 11 long swords, and 4 round shields.

Each dagger costs 400 copper coins, and the total income is 2,800 copper coins.

Each long sword costs 600 copper coins, and the total income is 6,600 copper coins.

Each round shield costs 300 copper coins, and the total income is 1,200 copper coins.

As for the blacksmith shop, the total income is 10,600 copper coins.

In addition to selling more on the first day, the bakery's sales have stabilized. So far, it has sold a total of 722 loaves and earned 3,610 copper coins.

The income from the blacksmith shop + bakery is 14210 copper coins.

Expenditure 19675 copper coins - income 14210 copper coins, the final net expenditure is: 5465 copper coins.

After all the miscellaneous expenses and income, Flynn still had 43,840 dinars left on hand.

At a cursory glance, Tudou Village looks to be running pretty well.

First of all, in terms of mithril powder, the income is nearly 300, and the expenditure is only 60 grams. I saved 238 grams of mithril powder in one week. The hamster has a very strong ability.

As for dinars, after building two new buildings, the net expenditure was only 5,465 copper coins. The remaining deposits can last at least a few weeks. By then, we can fully expect to break even and even make a profit.

In one week, Flynn accumulated 1,890 kilograms of food, 581 kilograms of coal and iron ore, and 129 tons of stone.

Even if some are consumed, there are still more than 1,300 kilograms of food, more than 350 kilograms of coal and iron, and more than 110 tons of stone left.

Within a week, Tudou Village gained three new NPCs: a blacksmith, a baker, and a construction engineer, as well as two new buildings: a bakery and a blacksmith shop.

In a week, players also purchased 21 weapons and 3 shields, significantly improving their outdoor adventure capabilities.

Especially in the face of Goblin bandits, the most common enemy in the wild, previous players could only be tortured unilaterally when facing Goblin bandits unless the number of players was five times greater.

But now, as players have added points, obtained weapons one after another, and rapidly improved their combat skills, Goblin Bandit is no longer an invincible opponent.

It is not uncommon for a team of 5 people in the wild to kill goblin bandits.

And the source of dinars is not only issued by Flynn, but there is also a chance of getting dinars from wild adventures - for example, goblin bandits often carry some dinars with them.

Many people have some savings on hand and have the ability to spend further.

As for Flynn's net expenditure of 5,465 copper coins, it is not an exaggerated figure.

After all, after all the consumption, Flynn still had 1,300 kilograms of food, more than 350 kilograms of coal and iron, and more than 110 tons of stone. With these stocks, it would be a matter of minutes to get back the money!

Everything seems to be running well.

Not only can it meet existing needs, but it can also further expand the scale of production and operations.

but!

After many inquiries, careful deliberation, bold ideas, and careful demonstrations, Flynn discovered that despite good operation, there were still many hidden dangers in his village.

For example, from Mithril powder, I earned 298 grams in a week, consumed only 60 grams, and saved more than half of it in a week.

This number seems to be a lot, but if Flynn really wants to use it, the system will use it up in minutes.

Because the village is only in its initial stage, there are still many NPCs that can be hired and summoned. When there are more NPCs in the village in the future, the weekly fixed NPC expenses will be a lot.

The small wooden door system is also very imperfect, and many upgrade functions require mithril, which are extremely large numbers.

Not to mention that there have not yet been large-scale casualties among players taking risks. If one day they encounter a big BOSS and players need to use corpse-piling tactics, they may die hundreds or thousands of times that day, consuming mithril powder. The speed is also very terrifying.

Therefore, one can only remain cautiously optimistic at best regarding the stock of mithril powder.

More than 200 grams of mithril powder sounds like a lot, but in fact it only costs more than 200 gold coins. If you put it among the wealthy people in the royal capital, it's more than 200 gold coins a week?

What a fart!

In terms of dinars, it seems that only 5,465 copper coins were spent in a week, but the main reason for this is because players actively bought weapons, so the blacksmith shop sold more than 20 weapons in a week.

Wait for next week, wait for next week, wait until players generally buy or explode weapons in the wild, the business of the blacksmith shop is likely to decline.

Moreover, at that time, players have weapons and become more proficient in combat skills. Their ability to obtain supplies in the wild will definitely improve, and they may be able to bring back hundreds of kilograms of food and ore at one time.

At the same time, there are fewer and fewer stones that can be easily collected on the periphery of the quarry. Quarry players have higher and higher demands for tools. Once they get the right tools, their work efficiency will rise to a higher level.

And these all mean that more copper coins need to be spent.

In short, it is obvious that if the status quo continues, the gap in my weekly expenses will definitely become larger and larger.

After some summary, Flynn came to the conclusion that Potato Village ran well in the first week, but further improvement was needed.

Especially in terms of dinar income, there is always a hidden danger if the income cannot exceed the expenditure.

Tudou Village will not develop in situ.

It is urgent to further expand the scale and increase revenue sources.


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