Chapter : Status Effects (Spoilers)
(I have decided to split up the Character Status into multiple Auxiliary chapters to make it easier to read and modify. I advise you put comments on title lines since editing and updating a paragraph deletes your comments. I plan to have this be up-to-date information. Meaning some future information would be visible before it is released in the actual story so proceed with caution because there will be mild spoilers for a series of arcs ahead of time.)
Positive:
> Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat. (Quest reward - Stagger 150 enemies with Shockwave to unlock... 76/150)
> Bloodlust: When entering combat, gain 25% movement speed and 300% Magicka and Stamina regeneration. Bonuses gradually decay to zero over 20 seconds.
> Body of the Gamer: Your body suffers no ill effects from damage, instead health, mana, exposure, wetness, hunger, thirst, and stamina bars represent your durability, available mana pool, degree of exposure to the elements, degree of wetness in your clothes, your level of hunger, your level of thirst, and your remaining stamina respectively. (Desynching)
> Bonus Experience: Through selecting a random race at the start of the adventure, the individual will receive a 15% to experience gain when performing related tasks.
> Father's Love: Healing spells and potions add 5% extra health.
> Hircine's Champion: You have proven worthy of Hircine's attention and become his champion. You now hold greater mastery over your werewolf form. Those who follow Hircine will know of your accomplishments and will show you deference, but this position attracts many hunters to try and claim your title.
> Lovers' Comfort: All skills improve 3% faster. (Based on the number of active lovers.)
> Resist Disease: Your beast blood gives you 100% resistance to common diseases.
> Shockwave: Once per battle, jump to cause a tremor that staggers opponents and may knock them off their feet.
> Thief's Stone: Sneaking and sneak attacks are 10% more effective. Learn all Thief skills 10% faster.
> Werewolf Claws: Unarmed strikes do 10 additional damage.
Neutral:
> Dragon's Blood: You are Dragonborn… But is that all you are?
> Mind of the Gamer: This allows you to rationalize all your actions from a detached perspective. Suffering little to no mental degradation from poor morality. (Inactive)
> Strength of Steel: Weapons and armor are 20% stronger, but enchantments on them are 20% weaker.
> Touch of Madness: You have gotten the attention of the Deadric Prince of Madness. Unusual phenomena will begin occuring around you and even modifying quests to make them more entertaining for the Lord of Madness, Sheogorath. Know this, he is always watching and judging you, so make him laugh, or you'll be the one crying.
Negative:
> Vitality Suppressant: Critical - Werewolf form disabled during the duration. Maximum Health and Stamina have been reduced by half. Carry weight and walking speed have been reduced by half. Health and Stamina regeneration has been reduced to 1/3. A -40 Armor Score penalty has been applied to all heavy armors. A -20 Armor Score has been applied to all light armors. A -20% experience gain penalty has been applied to all martial combat-related skill trees.
[Duration: 0 Days 0 Hours 0 Minutes 0 Seconds]
> Weakness to Silver: Your beast blood makes you 25% more vulnerable to silvered weapons and certain magics.