Kigal-Note

Kigal-Note/Magician Classes: Water Mage (Post-Nightmare Festival)



Class:
Water Mage
Type: Magician Class
Rank: Intermediate
Unlock Requirements:
  • MAG: 150+
  • RES: 150+
  • Skill: [Water Magic]
Stats:
MP+ MAG+ RES+ VIT-
SPD-      
Effects:
  • Positive correction to magic skills of the Water attribute.
  • Unlocks collection-type magic skills of the Water attribute.
Skills obtained by advancing in the Water Mage Class:
Unlocks from having Water Mage as the Main Class: [Water Reinforcement Lv.1] Unlocks at Lv.1: [Magic Catalyst Lv.1]
Unlocks at Lv.1: [Detect Water Lv.1] Unlocks at Lv.10: [Concentration Lv.1]
Unlocks at Lv.20: [Meditation Lv.1] Unlocks at Lv.30: [Language of Water Lv.1]
Unlocks at Lv.40: [Water Guardian Lv.1] Unlocks at Lv.50: [Water Energy Lv.1]

Description:

The Water Mage is one of the magician-line classes from the Book of Worlds. It is a class that heavily focuses on improving the magic skill [Water Magic]. The skill is also one of the requirements to obtain this class.

After a certain incident on the Luxuria continent, a massive update to the World System was done, redesigning the Book of Worlds classes and many more. The main reason for this redesign is the automatic acquisition of beginner-tier classes for people born on Terra Sol.

As several skills found in the beginner-tier [Mage] class could also be found in the old version of the Book of Worlds classes, it was given renewed life with new acquisition conditions and skills. The latter was given for free to anyone who had cleared the requirements for obtaining these skills, even if they had already evolved their class past the intermediate tier. 

Skills:

  • [Water Reinforcement]: A T1 passive skill that improves the abilities of Water-type moves. Dedicated Water Mages are given this skill early so they can develop their watery spells to higher levels.
  • [Magic Catalyst]: A passive skill that allows one to make use of equipped Magic Catalysts, items that improve the usage of magic by performing the chanting portion of the spells when equipped to someone.
  • [Detect Water]: A T1 skill that allows one to locate water sources. Among the various skills of the Book of Worlds' "Element Mage" classes, this skill is unique for the Water-themed Mages.
  • [Concentration]: A T1 passive skill that improves one's ability to concentrate on a subject.
  • [Meditation]: An active skill that assists one's self-recovery abilities while in use. To keep this skill active, one needs to stay in place and not move.
  • [Language of Water]: A passive skill that improves the usage of Water-type magic spells. It also makes it easier to learn new spells from grimoires.
  • [Water Guardian]: A magic skill that creates a single token-being: "Water Guardian". The creature will protect the Water Mage from attacks. Its strength corresponds to its skill level.
  • [Water Energy]: A magic skill that allows one to spend SP in addition to MP to further enhance the power of Water-type magic spells.

Ciara's comment: Hehehe~. Updates or no dates, it was still no match for my magical mastery!

Alf's comment: Masteries won't help you if it can't get you out of prison. 

Ciara's comment: We agreed to never talk about that never, ever, never-ever again!!!


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