Pokemon: Arceus' Champion

Chapter 1: Character and Pokemon List



List of Ace and his companions pokemon up to chapter 142.

WILL INCLUDE SPOILERS FOR ANYONE NOT CAUGHT UP!

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ACE KETCHUM

Carry limit: 10

Aura user

Psychic user

Zapdos Blessing

Dragonite blessing

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BADGES

Kanto:

Boulder Badge

Cascade Badge

Thunder Badge

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Johto:

Fog Badge

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MEGA STONES

Lucarionite

Blastoisnite

Charizardite X

Gardevoirite

Metagrossite

Sceptilite

Lopunnite

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TMs

Ice Punch

Fire Punch

Thunder Punch

Zen Headbutt

Shadow Claw

Solar Beam

False Swipe

Earthquake

Hyper Beam

Fire Blast

Fire Fang

Ice Fang

Thunder Fang

Psychic Fangs

Hydro Pump

Ice Beam

Magical Leaf

Hurricane

Sludge Bomb

Thunder

Dragon Claw

Dazzling Gleam

Iron Tail

Metal Claw

Steel Wing

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POKEMON

Lucario

Fighting/Steel type

Abilities:

Inner focus: Prevents the user from flinching and being affected by abilities such as intimidate.

Justified: Strength increases whenever the user is hit by a dark type move.

Moves:

Quick Attack, Rock Smash, Vacuum Wave, Endure, Work Up, Counter, Thunder Punch, Fire Punch, Ice Punch, Shadow Claw, Zen Headbutt, Screech, Detect, High Jump Kick, Force Palm, Bullet Punch, Quick Guard, Swords Dance, Cross Chop, Copy Cat, Reversal, Protect, Agility, Low Sweep, Aerial Ace, Metal Claw, Swift, Bulldoze, Rock Throw, Fling, Dig, Brick Break, Bulk Up, Drain Punch, Rockslide, Poison Jab, Crunch, Close Combat, Final Gambit, Iron Defense, Aura Sphere, Calm Mind, Meteor Mash, Extreme Speed, Life Dew, Coaching.

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Pidgeot

Flying type

Abilities:

Keen Eye: User's accuracy can not be lowered, and evasion boosts by opposing pokemon are ineffective.

Big Pecks: prevents the user's defense from being lowered.

Moves:

Tackle, Sand Attack, Gust, Quick Attack, Whirlwind, Twister, Feather Dance, Agility, Wing Attack, Roost, Tailwind, Aerial Ace, Featherdance, Swagger, Air Slash, Hurricane, Steel Wing, Protect, Double Team, Endure, Giga Impact, Brave Bird.

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Charizard

Fire/Flying type

Abilties:

Blaze: Strengthens the user when low on health.

Flash Fire: Absorbs fire type moves used against the user, strengthening them and their fire.

Moves:

Scratch, Growl, Ember, Smokescreen, Dragon Breath, Fire Fang, Metal Claw, Flamethrower, Slash, Fire Punch, Flame Charge, Scary Face, Air Slash, Fire Spin, Iron Tail, Metal Claw.

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Blastoise

Water type

Abilities:

Torrent: Increases the power of water type moves when the user is low on health.

Rain Dish: Restores the user's health gradually when raining.

Moves:

Tackle, Tail Whip, Bubble, Water Gun, Withdraw, Rain Dance, Mirror Coat, Rapid Spin, Bite, Water Pulse, Protect, Ice Punch, Zen Headbutt, Aqua Jet, Aqua Tail, Skull Bash, Ice Beam, Hydro Pump, Iron Defense, Shell Smash.

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Sharpedo X21

Water/Dark type

Ability:

Rough Skin: Damages those who use physical attacks against the user.

Moves:

Bite, Slash, Night Slash, Focus Energy, Aqua Jet, Ice Fang, Leer, Poison Fang, Screech, Crunch, Ice Beam, Swagger, Agility, Scary Face, Liquidation, Water Pulse, Roar.

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Sceptile

Grass type

Ability:

Overgrow: Powers the user up when low on health.

Moves:

Pound, Leer, Leafage, Quick Attack, Giga Drain, Detect, Quick Guard, Assurance, Slam, Double Team, Energy Ball, Screech, Thunder Punch, Bullet Seed, Magical Leaf, Solar beam, Leaf Blade, Fury Cutter, X-Scissor, False Swipe, Flash, Night Slash, Slash, Synthesis, Dragon Claw, Dragon Tail.

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Exeggutor

Grass/Psychic type

Ability:

Chorophyll: Raises the user's speed when in intense sunlight.

Moves:

Mega Drain, Hypnosis, Reflect, Leech Seed, Confusion, Poison Powder, Stun Spore, Sleep Powder, Psychic, Stomp, Razor Leaf, Seed Bomb, Psyshock, Wood Hammer, Leaf Storm, Synthesis, Bullet Seed, Magical Leaf, Solar Beam, Flash.

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Cranidos

Rock type

Ability:

Mold Breaker: Attacks used by this pokmeon are not affected by the opponents own abilities, such as Levitate or Soundproof.

Moves:

Headbutt, Leer, Focus Energy, Rock Polish, Take Down, Rock Smash, Rock Slide, Stomp, Thrash, Slam, Zen Headbutt, Screech.

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Nidoking

Poison/Ground type

Abilities:

Poison Point: Physical contact with the user may poison the opponent.

Rivalry: The user deals more damage against opponents of the same gender.

Moves:

Poison Sting, Leer, Peck, Focus Energy, Fury Attack, Double Kick, Toxic Spikes, Horn Attack, Helping Hand, Toxic, Poison Jab, Take Down, Earthquake.

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Nidoqueen.

Poison/Ground type

Ability:

Poison Point: Physical contact with the user may poison the target.

Moves:

Growl, Poison Sting, Scratch, Tail Whip, Fury Swipes, Toxic Spikes, Double Kick, Bite, Toxic, Helping Hand, Flatter, Crunch, Poison Jab, Earthquake.

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Crobat

Poison/Flying type

Ability:

Inner Focus: User does not flinch, and is not affected by abilities such as Intimidate.

Moves:

Absorb, Supersonic, Leech Life, Astonish, Mean Look, Poison Fang, Bite, Gust, Wing Attack, Hypnosis, Air Cutter, Cross Poison, Sludge Bomb, Venoshock, Tailwind.

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Parasect

Grass/Bug type

Abilities:

Effect Spore: Inflicts the opponent with status conditions upon physical contact due to the spores covering it's body.

Dry Skin: The user is healed by water type moves, but takes more damage from fire type attacks.

Moves:

Scratch, Stun Spore, Poison Powder, Spore, Cross Poison, Fury Cutter, Bullet Seed, Giga Drain, Slash, Growth, Aromatherapy, Rage Powder, X-Scissor, Dragon Breath, Dig, Brick Break, Sludge Bomb, False Swipe.

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Tyrunt

Rock/Dragon type

Abilities:

Sturdy: Prevents the user from feinting after a single hit

Strong Jaw: Empowers biting moves

Moves: Tail Whip, Tackle, Bite Roar, Ancient Power, Charm, Dragon Tail, Thunder Fang, Fire Fang, Ice Fang, Poison Fang, Iron Tail, Dragon Claw.

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Gyarados X3

Water/Flying type

Ability:

Intimidate: Makes the opposing pokemon more unwilling to fight.

Moves: Splash, Tackle, Leer, Bite, Twister, Flail, Whirlpool, Ice Fang, Aqua Tail, Surf, Water Pulse, Ice Beam, Hydro Pump.

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Milotic X2

Water type

Abilities:

Marvel Scale: Boosts defense when user has a status condition.

Cute Charm: Physical contact with user may trigger infatuation.

Moves: Splash, Tackle, Flail, Wrap, Water Gun, Water Pulse, Disarming Voice, Twister, Aqua Ring, Attract, Ice Beam, Hydro Pump, Scald.

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Raticate X3

Normal type.

Abilities:

Run Away: Heightens the chances of escaping pursuit.

Guts: Increases physical strength if the user has a status condition.

Moves: Tackle, Tail Whip, Quick Attack, Focus Energy, Bite, Laser Focus, Take Down, Crunch, Sucker Punch, Super Fang, Iron Tail, Double Team, Dig, Sludge Bomb, Ice Beam, Thief.

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Meowth X2

Normal Type

Ability:

Pickup: Allows the user to find lost or discarded items.

Moves: Growl, Fake Out, Feint, Scratch, Pay Day, Bite, Taunt, Fury Swipes, Screech, Slash, Charm, Fake Tears, Agility, Play Rough, Helping Hand, Metal Claw, False Swipe.

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Persian

Normal type

Ability:

Limber: Makes the user immune to paralysis

Moves: Growl, Fake Out, Feint, Scratch, Pay Day, Bite, Taunt, Fury Swipes, Screech, Slash, Charm, Fake Tears, Agility, Play Rough, Helping Hand, Metal Claw, False Swipe, Power Gem.

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Ampharos X2

Electric type

Ability:

Static: Physical contact with the user may result in paralysis.

Moves: Growl, Tackle, Thunder wave, Thunder Shock, Cotton Spore, Thunder Punch, Zap Cannon, Fire Punch, Dragon Pulse, Charge, Take Down, Power Gem, Agility, Thunder, Ice Punch, Dazzling Gleam.

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Magneton

Electric/Steel type

Magnet Pull: Draws steel type pokemon towards it.

Sturdy: Prevents the user from being defeated in a single hit.

Moves: Tackle, Supersonic, Thunder Shock, Thunder Wave, Mirror Coat, Tri Attack, Electro Ball, Gyro Ball, Spark, Screech, Magnet Rise, Flash Cannon, Metal Sound, Light Screen, Lock-On, Zap Cannon, Iron Defense, Thunder, Hyper Beam.

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Golem

Rock/Ground type

Abilities:

Rock Head: Prevents the user from receiving recoil damage.

Sturdy: Prevents the user from being defeated in a single hit.

Moves: TAckle, Defense Curl, Rock Polish, Rollout, Heavy Slam, Rock Throw, Smack Down, Bulldoze, Stealth Rock, Rock Blast, Earthquake, Double Edge, Stone Edge, Iron Defense, Fire Punch, Thunder Punch, Rock Slide.

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Floatzel

Water type

Abilities:

Swift Swim: Boosts the user's speed in the rain.

Water Veil: Prevents the user from receiving Burns.

Moves: Growl, Tackle, Quick Attack, Water Gun, Soak, Bite, Swift, Aqua Jet, Double Hit, Aqua Tail, Agility, Ice Fang, Hydro Pump, Ice Beam, Iron Tail.

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Grotle

Grass type

Abilities:

Overgrow: Strengthens the user's grass type attacks after taking sufficient damage.

Shell Armor: Protects the user from critical hits.

Moves: Tackle, Mega Drain, Withdraw, Razor leaf, Bite, Curse, Synthesis, Crunch, Solar Beam, Magical Leaf, Take Down, Mud Slap, Leaf Storm, Zen Headbutt, Seed Bomb.

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Tangrowth

Grass type

Abilities:

Chlorophyll: Increases user's speed in sunlight.

Leaf Guard: Prevents status conditions while in sunlight.

Moves: Bind, Giga Drain, Growth, Stun Spore, Poison Powder, Sleep Powder, Vine Whip, Acid Spray, Double Hit, Ingrain, Energy Ball, Ancient Power, Sludge Bomb, Power Whip, Earthquake, Flash, Poison Jab.

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Weaville

Dark/Ice type

Abilities:

Pressure: Forces the opposing pokemon to use more energy in their attacks.

Pickpocket: Can steal items from opposing pokemon.

Moves: Scratch, Leer, Quick Attack, Taunt, Assurance, Beat Up, Agility, Slash, Ice Shard, Metal Claw, Icy Wind, Fury Swipes, Hone Claws, Night Slash, Dark Pulse, Ice Beam, Hyper Beam, False Swipe, Shadow Claw, Ice Punch, Poison Jab, Swords Dance.

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Mightyena

Dark type

Ability:

Intimidate: Makes the opposing pokemon more unwilling to fight.

Moves: Sand Attack, Tackle, Bite, Thief, Crunch, Snarl, Fire Fang, Thunder fang, Ice Fang, Howl, Leer, Roar, Swagger, taunt, Sucker Punch, Mud Slap, Scary Face, Dig, Psychic Fangs.

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Houndoom:

Dark/Fire type

Abilities:

Flash Fire: Strengthens the user's fire type attacks if it is hit by fire itself.

Moves: Leer, Eber, Smog, Howl, Nasty Plot, Fire fang, Thunder Fang, Roar, Bite, Incinerate, Foul Play, Flamethrower, Crunch, Fire Blast, Solar Beam, Psychic Fangs,

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Lickitung

Normal type

Abilities:

Own Tempo: Prevents the user from becoming confused.

Oblivious: Prevents the user from becoming infatuated or falling for taunts.

Moves: Tackle, Rest, Lick, Zen Headbutt,Slam, Stomp, Double Edge, Rollout, Earthquake.

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Cubone

Ground type

Rock Head: Protects the user from recoil damage.

Lightning Rod: All ranged electric attacks are drawn directly to the user.

Moves: Growl, Mud Slap, Tail Whip, False Swipe, Headbutt, Bonemerang, Bone Rush, Dig.

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Gastly

Ghost/Poison type

Abilities:

///

Moves: Confuse Ray, Lick, Hypnosis, Mean Look, Payback, Spite, Curse, Hex, Night Shade, Shadow Ball, Dream Eater, Sludge Bomb, Dazzling Gleam.

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Honedge

Steel/Ghost type

No Guard: Ensures that all attacks by and at the user hit.

Moves: Slash, Screech, Fury Cutter, Shadow Sneak, Night Slash, Aerial Ace, Shadow Claw, Swords Dance.

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Electabuzz

ELectric type

Ability:

Static: paralyzes opponents upon contact.

Moves: Leer, Thunder Shock, Quick Attack,Swift, Charge, Swift, Shock Wave, Thunder wave, Screech, Thunder Punch, Low Kick, Thunderbolt, Light Screen, Thunder, Fire Punch, Ice Punch.

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Onix

Rock/Ground type

Rock Head: Prevents recoil damage.

Sturdy: cannot be defeated in one hit.

Moves: Bind, Tackle, Rock Throw, Harden, Smack Down, Rock Polish, Dragon Breath, Rock Slide, Slam, Sand Tomb, Rock Tomb, Sandstorm, Dig, Iron Tail, Stone Edge, Double Edge, Earthquake.

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Machop

Fighting type

Abilities:

Guts: Increases the users strength if inflicted with a status effect.

No Guard: All Attacks from and at the user do not miss.

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Snorlax

Normal type

Abilties:

Immunity: User is immune to being poisoned.

Thick Fat: User takes less damage from ice and fire type attacks.

Moves: Tackle, Defense Curl, Metronome, Lick, Stockpile, Swallow, Flail, Yawn, Rest,Snore, Sleep Talk, Cunch, Body Slam, Heavy Slam, High Horsepower, Hammer Arm, Belly Drum, Belch, Giga Impact, Take Down, Zen Headbutt, Fire Punch, Thunder Punch, Ice Punch.

..

Absol

Dark type

Ability:

Super Luck: Increases the liklihood of the user dealing critical hits.

Moves: Leer, Quick Attack, Double Team, Knock Off, Detect, Taunt, Slash, Night Slash.

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Eevee

Normal type

Abilities:

Adaptability: Powers up moves of the same type as the user.

Anticipation: Can sense when an opposing pokemon has dangerous moves.

Moves: Tackle, Tail Whip, Growl, Helping Hand, Covet, Sand Attack, Quick Attack.

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Dratini

Dragon type

Ability:

Shed Skin: The user sheds their skin to heal themseves of status conditions.

Moves: Wrap, Leer, Twister.

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Diglett X2

Ground type

Ability:

Sand Veil: User is harder to attack during a sandstorm.

Moves: Scratch, Dig, Sand Attack, Growl, Astonish, Mud Slap, Bulldoze.

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Dugtrio X2

Ground type

Abilities:

Sand Viel: User is harder to attack during a sandstorm.

Sand Force: Moves are Strengthened during a sandstorm.

Moves: Scratch, Dig, Sand Attack, Growl, Astonish, Mud Slap, Bulldoze, Sand Tomb, Sandstorm, Earth Power.

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Bulbasaur

Grass/Poison type

Abilities:

Overgrow: Strengthens user's grass type moves after taking a certain amount of damage.

Chlorophyll: Boosts the user's speed in the sunlight.

Moves: Tackle, Growl, Vine Whip, Growth, Leech Seed, Razor Leaf, Poison Powder, Sleep Powder, Acid Spray, Sludge Bomb, Toxic, Venoshock, Sludge Wave.

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Grimer

Poison type

Abilities:

Stench: User radiates a horrific stench that could make the opponent recoil.

Sticky Hold: Items the user is holding cannot be stolen from them.

Poison Touch: Physical contact with the user could result in poisoning.

Moves: Pound, Poison Gas, Harden, Mud Slap, Disable, Sludge, Mud Shot, Minimize, Toxic.

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Alolan Muk

Poison/Dark type

Ability:

Poison Touch: Physical contact with user may result in poisoning.

Moves: Pound, Poison Gas, Harden, Mud Slap, Disable, Sludge, Mud Shot, Minimize, Toxic, Bite, Acid Spray, Poison Fang.

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Tinkatink

Fairy/Steel type

Ability:

Own Tempo: User cannot become confused

Moves: Astonish, Fairy Wind, Baby-Doll Eyes, Metal Claw.

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Rolycoly

Rock type.

Abilities:

Steam Engine: Boosts speed when user is hit with fire or water type moves.

Heatproof: Weakens the power of fire type moves.

Moves: Tackle, Smokescreen, Rapid Spin, Smack Down.

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Rookidee

Flying type

Ability:

Keen Eye: Prevents the user's accuracy from being lowered.

Moves: Peck, Leer, Power Trip, Hone Claws.

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Whismur

Normal type

Abilities:

Sound Proof: grants user full immunity to sound based attacks.

Rattled: Increases speed if user is scared.

Moves: Pound, Astonish, Echoed Voice, Howl.

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Croagunk

Poison/Fighting type

Abilities:

Anticipation: Senses when the opponent possesses dangerous moves.

Dry Skin: User takes damage when it is hot, but is healed in water.

Moves: Poison Sting, Mud Slap, Astonish, Taunt, FLatter, Low Kick, Poison Jab.

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Snover

Grass/Ice type

Ability:

Snow Warning: Occasionally conjures a hailstorm upon entering battle.

Moves: Leer, Powder Snow, Leafage, Mist.

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Gardevoir

Psychic/Fairy type

Abilities

Telepathy: Allows the user to communicate with others through their minds.

Trace: The user can use the same ability as their opponents.

Moves: Growl, Confusion, Teleport, Double Team, Healing Wish, Heal Pulse, Disarming Voice, Misty Terrain, Dazzling Gleam, Charm, Mystical Fire, Hypnosis, Draining Kiss, Psybeam, Psychic, Moonblast.

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BREEDER POKEMON

Miltank

Normal type

Ability:

Thick Fat: Reduces damage taken from fire and ice type moves.

Moves: Tackle, Growl, Rollout, Defense Curl, Stomp, Heal Bell, Headbutt, Zen Headbutt, Milk Drink, Body Slam, Play Rough, Charm, High Horsepower, Iron Tail, Hyper Beam.

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Vespiquen

Bug/Flying type

Ability:

Pressure: Forces the oppoennt to put more enrgy into their attacks.

Moves: Gust, Bug Bite, Struggle Bug, Aerial Ace, Poison Sting, Toxic, Confuse Ray, Fury Swipes, Slash, Desinty Bond, Swagger, Fury Cutter, Sweet Scent, Air Slash, Power Gem, Attack Order, Defend Order, Hurricane, X-Scissor, Hyper Beam.

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Chansey

Normal type

Abilities:

Natural Cure: Heals any status effects when resting.

Serene Grace: Increases the chances of a move having a secondary effect.

Friend Guard: Reduces the damage ally pokemon receive by up to 25%.

Healer: Increases the power of all healing moves.

Moves: Pound, Charm, Gravity, Heal Bell, Helping Hand, Metronome, Present, Heal Pulse, Echoed Voice, Disarming Voice, Copycat, Tail Whip, Life Dew, Sing, Take Down, Light Screen, Double-Edge, Soft-Boiled, Healing Wish, Dazzling Gleam, Iron Tail, Hyper Beam.

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Tauros

Normal type

Abilities:

Intimidate: Lowers the opponent's will to fight.

Anger Point: Increases the user's strength as high as possible after taking a critical hit.

Moves: Tackle, Tail Whip, Work Up, Payback, Assurance, Horn Attack, Scary Face, Headbutt, Zen Headbutt, Take Down, Swagger, Rest, Raging Bull, Thrash, Double-Edge, Giga Impact, Hyper Beam.

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Ditto X14

Normal type

Abilities:

Limber: Prevents paralysis

Trace: The user can use the same ability as it's opponent.

Move: Transform.

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Ralts

Psychic/Fairy type

Ability:

Telepathy: Allows the user to communicate with others through their minds.

Moves: Growl, Confusion, Telport, Double team.

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Misty Williams

Carry limit- 8

Starmie

Seaking

Psyduck

Horsea

Kingler

Poliwhirl

Sharpedo

Vaporeon

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May Birch

Carry limit- 8

Blaziken

Tropius

Spheal

Baltoy

Delkatty

Swablu

Metapod

Raichu

Shuppet

Kangaskhan

Umbreon

Spearow X4

Parasect X4

Grimer X4

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Dawn

Carry limit- 8

Prinplup

Luxio

Chatot

Beautifly

Glameow

Rosalia

Litwick

Glaceon

Spearow X4

Parasect X4

Grimer X4

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Chloe Cerise

Carry limit- 6

Yamper

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Joy

Carry limit- 6

Chansey

Ditto

Eevee

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Ash Ketchum

Carry limit- 6

Pikachu

Fearow

Riolu

Weedle

Charmander

Bulbasaur

Squirtle

Eevee

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Tracey

Carry limit- 6

Venonat

Marill

Eevee


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