Chapter 96
Chapter 95 Cultural output basis
When I think of making money from Koreans and Neon people to develop themselves, everyone is inexplicable, but when I think of the game engine requirements that Meng Qian gave them, I feel Alexander one by one.
The core of the game is the game engine. Many people call it the engine of the game. The prerequisite for developing a game is to develop or purchase a game engine. Of course, there are also free open source game engines that can be used.
As for whether it is possible to make games without a game engine? In fact, it is also possible. The games of the 1970s and 1980s were made without a game engine. At that time, programmers only typed a little code.
But after 1992, everyone realized the benefits of a game engine. It is essentially a framework, including renderers, physics systems, collision detection systems, sound effects, scripts, computer animation, artificial intelligence, network systems, and scene management. .
Its biggest advantage is that it can use the same game engine to develop similar games in the future, which greatly saves costs.
But an excellent game engine, especially a 3D game engine, is very difficult to develop. This is why most game companies in later generations would rather spend money to license the game engine than develop it yourself. The development is too tiring.
Several mainstream game engines can obtain considerable game engine licensing revenue every year, and since Dafeng Technology Innovation will continue to develop in the game field in the future, there is no reason not to lay this foundation. The origin of the game engine is 1992, and it is still there today. After less than 9 years of development, Meng Qian would really be sorry for his rebirth if he did not grab this market.
What is helpless is that the previous team did not have the ability to develop an excellent game engine, and Meng Qian himself still needs to learn. I also said before that when I was working on the engine of “The Legend of God”, he wrote while learning, but “The Legend of God” After all, the engine is relatively simple. After all, Meng Qian didn’t lean on 2.5D, and was purely a 2D game.
Coupled with the simple and rude gameplay and interface, this kind of game engine cannot be compared with those mainstream 3D game engines. This is why there are so many legendary engines circulated in later generations, but not so many mainstream 3D game engines circulated on the Internet.
The difficulty of development is not at the same level. At the beginning, Meng Qian, the engine of “The Legend of God”, developed a big framework for almost two months. Later, he and the company team continued to develop it for more than one month on the basis of those two months. It took almost four months to work out.
Meng Qian later went to Korea to find out. In this era, the development cycle of Korean online games is generally about 6 months, but the overall quality of Korean online games is indeed better than that of “The Legend”.
“The Legend of God” has always been evaluated by players as inferior to Korean online games in terms of game quality. There is no way, the team level is there, and Meng Qian is not a professional game maker.
Fortunately, there were no competitors at that time, and the quality was almost close. Dafeng Technology & Innovation has been optimizing it.
However, quality games such as “Mythology” and “Legend” are still in the eyes of gamers. When the quality of games is rapidly improved in the future, the requirements for game engines will become higher and higher, especially to achieve At the level of major game companies, their development cycle generally starts in 3 years.
Therefore, after the team level began to rise and some more experienced programmers were recruited, the development of the game engine should begin.
And what Meng Qian wants to tell the employees today is one thing in the game engine, artificial intelligence…
The game is inseparable from simple AI, especially in the future, whether it is a fighting game or the Chinese ancient myth version of DOTA, it cannot be separated from man-machine combat.
Although Meng Qian needs to learn a lot in the development of game engines, artificial intelligence… is his specialty.
“After rebirth, I can finally tell people about artificial intelligence…” Meng Qian felt like the seal was slightly lifted.
In 2001, there was no deep algorithm. The deep algorithm was proposed by Geoffrey Hinton, a professor at the University of Toronto in Maple Leaf Country in 2006. However, in this life, the name of the creator of the deep algorithm is destined to become Meng Qian…
For Meng Qian in this life, other fields can fail, but the field of artificial intelligence cannot. This is a matter of the dignity of the algorithm architect…
In China in 2001, there were not many mature programmers, let alone mature algorithm engineers, so Meng Qian planned to start training in Dafeng Science and Technology Innovation, anyway, most of the employees are very easy to learn, Meng Qian slowly teaches his own things they.
It’s up to them how they will go in the future.
“Let’s first understand the history of artificial intelligence. This matter starts with the Nobel Prize in Medicine in 1981. The winners discovered that the information processing of the human visual system is hierarchical, which has since inspired new thinking about the nervous system.
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In 1957, humans first proposed a machine that can simulate human perception, called a perceptron. The algorithm principle of the perceptron is to calculate the appropriate weight coefficients (w1, w2,…, wn) so that the system can respond to a specific sample (x1, x2,…,xn) can produce the expected value d.
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But perceptrons can only solve linear problems, but cannot solve non-linear problems. After that, the BP neural network has risen.
The BP neural network is a multi-layer feedforward neural network. Its first stage is the forward propagation of the signal, from the input layer to the hidden layer, and finally to the output layer; the second stage is the back propagation of the error, from From the output layer to the hidden layer, and finally to the input layer, adjust the weights and biases from the hidden layer to the output layer, and the weights and biases from the input layer to the hidden layer in turn.
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The transfer function used by the BP network is a nonlinear transformation function, the Sigmoid function, and the unipolar sigmoid function is defined as follows: f(x)=1/1+e?x, and the unipolar sigmoid function is defined as follows: f(x)= 1?e?x/1+e?x.
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BP algorithm code implementation, I will give you a simple operation.
First define a BP neural network class, set the relevant parameters of the network, instantiate the neural network, and construct a BP network with 3-dimensional output, 1-dimensional output, and 3 hidden layers. When the BP neural network is initialized, the initialization starts The weight, weight momentum, error initial value of each layer of network nodes, and the introduction of learning and training data…”
When it comes to artificial intelligence, Meng Qian is like a treasure, and directly talked to the employees for 2 hours.
Since then, the game project team has started a crazy game engine development road And while the technical department is working hard, another thing has to be put on the agenda, that is, the game starts from the IP. Animation and film and television process.
But in this matter, Meng Qian encountered difficulties.
In terms of movies, starting with the ten film plan in 1995, American films flooded the Chinese market and began to suppress Chinese movies. In terms of animation, “Dragon Ball”, “Slam Dunk”, “Detective Conan” and a series of neon Man already has a large number of fans in the country, and it will not be long before the three major migrant workers, Man Hokage, the Pirate of Death, will be on fire.
Even Goryeo has already released “Blue Life and Death Love” last year, and the invasion of Goryeo dramas is imminent.
At present, China is in a backward situation in the field of film and television animation. Meng Qian wants to use “The Legend of God” as the IP to gradually transform into film and television and animation. There is nothing wrong with it, but in this environment, can he rely on himself? How about resisting pressure from three parties?
Meng Qian finds it difficult.
So in the matter of cultural export, Meng Qian chose a more conservative approach.
The four major cultural phenomena in the world for later generations, American movies, neon animation, Korean dramas, and one more, naturally it is Huaxia.com…
At present, China Games is far from leading the world. Since games can’t drive the development of the entire cultural industry, Meng Qian added the important weight of online text.
It may be more reliable to build the foundation of Chinese culture output based on web text + games.
So, on the morning of March 28, 2001, Meng Qian’s office welcomed four representatives. Behind them was an immature website alliance. The name of the website alliance was:
Magic Sword League.
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