Chapter Thomas' Updated Status +Art
Aleph:
Tom's status:
[Name: Synrak Veralis Thomas Lowe.
Age: 18
Soul Card: The Flame [Level 6] The Fool [Level 3] [34,671/50,000]
Feats: Nether Slayer I
Statistics:
Physical: 14 (+1)
Mental: 16 (+1)
Proprioception: 10 (+1)
Soul Power: 7/37 [45]
Deck Cards:
1. The Flame [Common]: Level 4
Ability:
Ember Level 4 [745/3000]: Release a small, concentrated burst of hot flames that drain 1 SP for every fourty five seconds of continuous use. [Level 4 reward- Range has been increased by 1 meter. Ember lasts for five additional seconds for every 1 SP spent].
2. Water Propulsion [Common]: Level 3
Ability:
Torrent Level 3 [45/1500]: Release a linear, compressed torrent of water that drains 1 SP for every fired shot. Level 3 reward- Range increased by 4 meters.]
3. Earth’s Vitality [Common]: Level 4
Ability:
Heal Level 4 [655/3000]: Absorb the Earth’s vitality to cast a protective halo around you that continuously heals minor wounds and staunches bleeding. Drains 1SP/minute. Requires continuous contact with an earthen surface. [Level 4 reward- Increases rate of blood clotting and muscle regeneration by +30%]
4. The Shadow [Common]: Level 3
Ability:
Shadow Cloak Level 3 [45/1500]: Coalesces shadows around the wielder that muffles footsteps and reduces visibility, especially effective in low-light environments. Once inside the Shadow Cloak, allows the wielder to see perfectly in the darkness. Each Shadow Cloak costs 1SP to form and lasts for 1 hour and 10 minutes. [Level 3 reward- Duration increased by +10 minutes.]
5. The Lunar [Common]: Level 3
Ability:
Moon Aura: Borrow the moon’s radiance to cast a movement halo around you that boosts your speed by 20%. Drains 1 SP/minute. Requires the presence of the auspicious moon, Alelai. ]
6. [Blade Manifestation (Common): Level 1
Ability:
Energy Sword (Level 1): Manifest an energy sword that the user can direct and control with his thoughts. Each Energy Sword requires 5 SP to form and lasts for one hour or until forcibly shattered. Blade Manifestation can be utilised to attack and defend in a 10 metre radius. ]
7. [Earth Manipulation (Common): Level 1
Ability:
Lesser Earth Manipulation: Reshape and solidify the Earth, direct its momentum with your thoughts. Requires feet to be in direct contact with an earthen surface. SP cost proportional to surface area and volume of reshaped Earth (1-10 SP consumed per cast).]
8. [Haste (Common): Level 1
Ability:
Fleet Footed: Let the wind aid your movements, boosting every aspect of your movement speed by 35%. The Haste Card must remain constantly active to use the Fleet Footed Ability. Drains 3SP per minute. ]
THE FOOL STATS:
[Soul Card: The Fool.
Rank: Ephemeral [Legendary Unique]
Level: 3 [34,671/50,000]
Ability:
Fool’s Gold, Level 1
To the [Grand Illusionist], the greatest illusion is one that is indecipherable from reality. One’s grandest desires amplified to the point where they lose themselves in the depths of their mind. One’s greatest fear made so visceral that the battle is won before the swords are drawn.
To [The Fool], the greatest illusion in the world is to deceive the very laws that govern this land. To make the impossible, reality.
To give shape, form and weight to an illusion.
Mimic:
Record any [5] non-living, non-consumable weapon, equipment or item within [20] levels of the Soul Card’s current level and upto a maximum of [Rare] rarity. Recreate an illusion that can mimic upto 10% of the object’s ability and copy [1] skill.]
[Mimic Slots: 1/5]
[Revenant Claw, Rare
Requirements: Level 2 (Stat requirements waived)
Description: A reward for slaying the Revenant King, final boss of the lifeless tower, this is an exquisitely crafted Card Gauntlet that cannot be shattered by any weapons of the Common rank. The claws of a revenant, known for their piercing sharpness and the life-leech poison make for a fearsome melee weapon, whilst the Card Gauntlet itself enhances the wielder's capability in battle to an extreme degree— allowing for a total of eight Deck Cards to be slotted in at once of upto the [Common] rarity.
Mimicked Skill:
Greater Enhancement: Any Common Deck Card channelled via the Revenant Claw has its effectiveness boosted by 75%].
Shroud, Level 2
Passive Shroud:
Makes the wielder invulnerable to all detection/scrying/location cards. Displays a False [Player Statistics] screen to anyone with an [Identification] type card. Allows the wielder to change any one statistic in the [Player Statistics] screen.
Active Shroud, Maya
Maya, the Infinite Web of Illusions, gives the wielder an ability to peer into the targets memories, giving the wielder the impression that they have truly become their target in shape, recollection and emotion—thereby achieving the state of deceiving oneself to deceive the world. Successfully experiencing Maya and finding one’s true self allows access to the realm of Yul, the subconscious mind given physical form. Currently, Maya can only be cast on targets within twenty one levels of [The Fool’s] current level.
The wielder can copy one memory from Yul upon success. Failure, however, condemns the wielder to a state of Zhan- when the target’s psyche overwhelms the wielder, they lose themselves and begin to believe that they are the target themselves. Zhan may last for years or decades, without the wielder’s awareness.
Sub-skill 1: Home-bound
Imbue a thought-concept with your will, allowing it to guide you to Yul whilst experiencing Maya in the target’s mind.
Presently only one thought-concept can be created.]