Today I didn’t have anything major queued up. I was mainly working on the new skill I still want to make, you know the one that would allow you to modify your body using mana.
I was also learning Vampiric Body Modification under Ria and Lua. It is basically what I want the skill to do, except that I don’t want it to modify the body physically, instead coating the body in a layer of mana to act like a modified body.
But it is still good to get firsthand experience with the skill, so I can make my skill idea better.
Other than that, I also had some packs to open and some sets to complete. Starting off with Light of Destruction.
I’ve opened 40 packs of Light of Destruction thus far, so I do ten more one by one before I move onto some speedruns.
So without further ado, let’s get to some packs.
Spoiler
LODT 1
Arcana Force III - The Empress; Gladiator Lash; Arcana Force 0 - The Fool; Golden Bamboo Sword; Wetlands; Cross Porter; Reversal of Fate; Light of Redemption; Light Barrier
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Okay. Got a new card from the first pack. That’s a great start.
And Light of Redemption is … fine, I suppose. I do wonder if I can somehow use it to recover people whose souls or whatever have been lost, so that I can resurrect people outside of the 24 hour time limit Monster Reborn has. I need to look into that at some point, but I’m not sure if I can. Not like I can Factory test this sort of thing.
And even if I could find a human test subject, it would have to be someone who had the Light attribute, and even then I’m not sure how ethical it would be. Resurrecting people is already questionable, so resurrecting someone who has been dead for a long time will be even more questionable.
… Let’s open the next pack before these questions break me.
Spoiler
LODT 2
Mystical Cards of Light; Miracle Flipper; Unifrog; Light Spiral; Sanguine Swamp; Gladiator Lash; Short Circuit; Batteryman Industrial Strength; Arcana Force XXI - The World
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… So Pack Opener is on my side today? I think it doesn’t want a repeat of my showing 100 Pack tokens down its throat.
Arcana Force XXI - The World is kind of nice. Good stats, and the effect to skip your opponents turn. Sure I’ve never tested what it will do in real life, so I’ll have to do that, but still. A great monster to have access to.
Next pack.
Spoiler
LODT 3
Arcana Force XVIII - The Moon; Arcana Force I - The Magician; Demise of the Land; Garoth, Lightsworn Warrior; Interplanetary Invader "A"; Jain, Lightsworn Paladin; Space Gift; Realm of Light; Owner's Seal
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Welp. That is the first one with no new cards. No biggie, because the last two packs had awesome stuff.
Next pack.
Spoiler
LODT 4
Arcana Force I - The Magician; Arcana Force XVIII - The Moon; Space Gift; Spell Gear; Arcana Force 0 - The Fool; Golden Bamboo Sword; Raging Cloudian; Owner's Seal
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Nothing new. Next pack.
Spoiler
LODT 5
Jain, Lightsworn Paladin; Miracle Flipper; Cloudian - Storm Dragon; Space Gift; Limit Reverse; Cross Porter; Arcana Force VII - The Chariot; Spell Gear; Ribbon of Rebirth
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Nothing new. Next pack.
Spoiler
LODT 6
Level Tuning; Summon Limit; Arcana Force VII - The Chariot; Arcana Force III - The Empress; Volcanic Queen; Cross Porter; Interplanetary Invader "A"; Lucky Chance; Hero Blast
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Nothing new, next.
Spoiler
LODT 7
Jain, Lightsworn Paladin; Tour of Doom; Reversal of Fate; Short Circuit; D - Fortune; Arcana Force III - The Empress; The Lady in Wight; Hero Mask; Arcana Force XIV - Temperance
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Nothing new, next.
Spoiler
LODT 8
Demise of the Land; Hero Mask; Cloudian - Storm Dragon; Realm of Light; Rainbow Gravity; Arcana Force IV - The Emperor; Cross Porter; Tour of Doom; Flame Spirit Ignis
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Nothing new, next.
Spoiler
LODT 9
Arcana Force I - The Magician; Level Tuning; Demise of the Land; Limit Reverse; Arcana Force 0 - The Fool; Interplanetary Invader "A"; Cross Porter; Miracle Flipper; Batteryman Industrial Strength
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Still nothing new. I guess the first two packs took all the new cards. One more before the speedruns.
Spoiler
LODT 10
Arcana Force 0 - The Fool; Dice Try!; Quick Charger; Short Circuit; Summon Limit; Gladiator Lash; Hero Mask; Arcana Force III - The Empress; Arcana Force XIV - Temperance
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Still nothing new. Well, two out of ten is … I think it is about what is expected. Would have liked to have a few more new cards, but this is where unlimited Pack tokens come into play.
So for the first speedrun, let’s use 50 packs and see what I can get.
Spoiler
50 LODT pack 1
Spoiler
Batteryman Charger (Common) x8
Arcana Force III - The Empress (Common) x3
Arcana Force VI - The Lovers (Common) x8
Arcana Force I - The Magician (Common) x9
Volcanic Queen (Common) x10
Jain, Lightsworn Paladin (Common) x14
Garoth, Lightsworn Warrior (Common) x13
The Lady in Wight (Common) x8
Cross Porter (Common) x7
Arcana Force XVIII - The Moon (Common) x12
Interplanetary Invader "A" (Common) x12
Arcana Force 0 - The Fool (Common) x7
Cloudian - Storm Dragon (Common) x9
Arcana Force VII - The Chariot (Common) x8
Gragonith, Lightsworn Dragon (Common) x7
Miracle Flipper (Common) x9
Arcana Force IV - The Emperor (Common) x6
Destiny HERO - Dread Servant (Common) x11
Unifrog (Common) x4
Goblin Recon Squad (Common) x6
Batteryman Micro-Cell (Common) x6
Demise of the Land (Common) x6
Wetlands (Common) x13
Spell Gear (Common) x10
Realm of Light (Common) x8
D - Formation (Common) x6
Quick Charger (Common) x10
Mystical Cards of Light (Common) x11
Cup of Ace (Common) x11
Space Gift (Common) x7
Short Circuit (Common) x6
Golden Bamboo Sword (Common) x3
Hero Mask (Common) x5
Level Tuning (Common) x5
Reversal of Fate (Common) x11
Rainbow Gravity (Common) x6
Tour of Doom (Common) x8
Portable Battery Pack (Common) x12
Limit Reverse (Common) x9
Gladiator Lash (Common) x11
Raging Cloudian (Common) x8
Sanguine Swamp (Common) x8
Summon Limit (Common) x7
Arcana Call (Common) x9
Lucky Chance (Common) x7
D - Fortune (Common) x5
Light Spiral (Common) x5
Dice Try! (Common) x7
Jinzo - Returner (Rare) x2
Simorgh, Bird of Ancestry (Rare) x3
Diskblade Rider (Rare) x5
Maniacal Servant (Rare) x3
Golden Ladybug (Rare) x5
Nimble Musasabi (Rare) x3
Flame Spirit Ignis (Rare) x3
Arcana Force XIV - Temperance (Rare) x2
Substitoad (Rare) x2
Lumina, Lightsworn Summoner (Rare) x1
Dark Valkyria (Rare) x1
Light Barrier (Rare) x5
Owner's Seal (Rare) x4
Ribbon of Rebirth (Rare) x4
Froggy Forcefield (Rare) x2
Hero Blast (Rare) x2
Glorious Illusion (Rare) x2
Destruction Jammer (Rare) x1
Guardian of Order (Secret Rare) x1
Wulf, Lightsworn Beast (Super Rare) x1
DUCKER Mobile Cannon (Super Rare) x1
Gladiator Beast Gyzarus (Super Rare) x1
Light of Redemption (Super Rare) x1
Union Attack (Super Rare) x1
Phantom Dragon (Ultra Rare) x1
Lyla, Lightsworn Sorceress (Ultra Rare) x1
Maximum Six (Ultra Rare) x1
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Okay. New stuff. But not as many as I was expecting.
Diskblade Rider is a decent LV.4 monster. Having the effect to go up to 2200 attack for a turn is decent. And he has a motorcycle, so he is cool.
Maniacal Servant is … what can I say about him? His effect isn’t terrible, if you could use it during your turn and if it increased his attack. … okay, even if you could do that, it would still be mediocre. But as it stands, Maniacal Servant is trash.
Guardian of Order is a secret rare, so that is nice. It also special summons itself, which is nice, but useless for me. But it does look awesome and resonable stats, so I’ll take it.
Wulf, Lightsworn Beast is a Lightsworn classic. Great effect for the deck, good stats for a LV.4, and he looks cool. Definitely nice to have one.
Gladiator Beast Gyzarus is another classic. One of the better Glad Beast fusions, mainly because of the on summon effect.
Union Attack is an interesting spell, because it allows for the unification of power. It might be useful against fissures to one tap the opposing monsters.
But still. Only six new cards from 50 packs. That isn’t all that good. So another 50, and then probably a 100 after that. Then I’ll just get the last few manually.
… actually, let’s just do 100 twice. … or better yet, let’s just do 200 at the same time. What could possibly go wrong with that?
Spoiler
200 LODT packs
Spoiler
Jain, Lightsworn Paladin (Common) x35
The Lady in Wight (Common) x39
Batteryman Charger (Common) x43
Arcana Force 0 - The Fool (Common) x34
Arcana Force XVIII - The Moon (Common) x28
Arcana Force VII - The Chariot (Common) x35
Goblin Recon Squad (Common) x39
Miracle Flipper (Common) x36
Unifrog (Common) x33
Destiny HERO - Dread Servant (Common) x26
Cross Porter (Common) x40
Gragonith, Lightsworn Dragon (Common) x29
Arcana Force III - The Empress (Common) x28
Arcana Force VI - The Lovers (Common) x32
Volcanic Queen (Common) x34
Garoth, Lightsworn Warrior (Common) x33
Arcana Force IV - The Emperor (Common) x34
Cloudian - Storm Dragon (Common) x28
Arcana Force I - The Magician (Common) x24
Interplanetary Invader "A" (Common) x34
Batteryman Micro-Cell (Common) x35
Golden Bamboo Sword (Common) x36
Wetlands (Common) x39
D - Formation (Common) x24
Quick Charger (Common) x31
Level Tuning (Common) x39
Space Gift (Common) x28
Cup of Ace (Common) x29
Short Circuit (Common) x32
Realm of Light (Common) x34
Demise of the Land (Common) x36
Hero Mask (Common) x31
Mystical Cards of Light (Common) x29
Spell Gear (Common) x27
Summon Limit (Common) x31
Limit Reverse (Common) x42
Raging Cloudian (Common) x30
Portable Battery Pack (Common) x28
D - Fortune (Common) x25
Arcana Call (Common) x23
Rainbow Gravity (Common) x43
Dice Try! (Common) x30
Light Spiral (Common) x33
Reversal of Fate (Common) x34
Lucky Chance (Common) x26
Gladiator Lash (Common) x29
Tour of Doom (Common) x32
Sanguine Swamp (Common) x35
Honest (Ghost Rare) x2
Arcana Force XIV - Temperance (Rare) x13
Substitoad (Rare) x13
Nimble Musasabi (Rare) x10
Lumina, Lightsworn Summoner (Rare) x7
Golden Ladybug (Rare) x16
Maniacal Servant (Rare) x10
Simorgh, Bird of Ancestry (Rare) x7
Diskblade Rider (Rare) x11
Batteryman Industrial Strength (Rare) x5
Jinzo - Returner (Rare) x11
Flame Spirit Ignis (Rare) x5
Dark Valkyria (Rare) x10
Owner's Seal (Rare) x9
Deck Lockdown (Rare) x6
Ribbon of Rebirth (Rare) x10
Light Barrier (Rare) x14
Hero Blast (Rare) x11
Froggy Forcefield (Rare) x12
Destruction Jammer (Rare) x10
Glorious Illusion (Rare) x10
Guardian of Order (Secret Rare) x1
Dark General Freed (Secret Rare) x1
Divine Knight Ishzark (Super Rare) x3
Wulf, Lightsworn Beast (Super Rare) x3
Magical Exemplar (Super Rare) x3
Aurkus, Lightsworn Druid (Super Rare) x2
Helios Trice Megistus (Super Rare) x1
Jinzo - Lord (Super Rare) x1
Ryko, Lightsworn Hunter (Super Rare) x1
DUCKER Mobile Cannon (Super Rare) x2
Union Attack (Super Rare) x1
Vanquishing Light (Super Rare) x1
Soul Rope (Super Rare) x3
Celestia, Lightsworn Angel (Ultimate Rare) x1
Maximum Six (Ultimate Rare) x1
Destiny End Dragoon (Ultimate Rare) x1
Ultimate Ancient Gear Golem (Ultimate Rare) x1
Dangerous Machine Type-6 (Ultimate Rare) x1
Lyla, Lightsworn Sorceress (Ultra Rare) x3
Maximum Six (Ultra Rare) x2
Super-Ancient Dinobeast (Ultra Rare) x2
Celestia, Lightsworn Angel (Ultra Rare) x1
Phantom Dragon (Ultra Rare) x1
Arcana Force XXI - The World (Ultra Rare) x2
Ultimate Ancient Gear Golem (Ultra Rare) x2
Solar Recharge (Ultra Rare) x2
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… Yeah. Maybe 200 is 100 too many. But how did I not get Judgment Dragon from 200 packs!?
Whatever. Let’s go over the new stuff.
Honest is nice. The crazy attack boost it can give is so useful in so many situations. Sadly I don’t think it will work on me because I still don’t have an attribute. … actually, maybe I’m all attributes. I can use any attribute specific equip spell after all. So Honest might work. I’ll test it out at some point.
Dark General Freed is okay. A bit creepy looking, but his effect isn’t bad.
Jinzo - Lord is just an upgraded Jinzo. If I ever need Jinzo, I can just summon Jinzo - Lord instead.
Ryko, Lightsworn Hunter is a cute wolf/dog thing. I want to summon it and pet it. And he is a good boy with a good effect, even if his stats aren’t all that amazing.
Vanquishing Light is another counter trap against summoning, but honestly, I’ve not ran into a single situation where a card like that would have been useful. … then again, I’ve never tested if they can prevent the fissures from pooping out monsters. Still, Vanquishing Light isn’t the one I’d use.
Soul Rope isn’t bad, I just don’t need it. Like always, unlimited searching and summoning.
Celestia, Lightsworn Angel, Maximum Six and Ultimate Rare Ultimate Ancient Gear Golem aren’t new, but I didn’t have the ultimate rare versions of them yet.
Destiny End Dragoon is nice. Great attack, great effect. Just an all around great card.
Dangerous Machine Type-6 isn’t good. It is just … a dangerous machine.
And Solar Recharge can make me Pack tokens, so it isn’t bad.
But still. 200 packs, nine new cards. 12 if you count the ones where I didn’t have the card in the higher rarity. Not all that many.
But let’s just set up the capsules to get the cards I’m missing and call it a day.
And after a quick check, I’m missing just eight cards. Starting off.
Kuraz the Light Monarch is … not the best Monarch. It isn’t terrible, just … not the greatest.
Angel O7 is fine, but I don’t really need the effect it has.
Fossil Dyna Pachycephalo is great. Good flip effect and prevents special summons. … except that neither of those things actually matter! But whatever. He is cool, so he can stay.
Fog King is cool. It gains the attack of the monster(s) tributed for its summon, so he can get big attack.
Ehren, Lightsworn Monk isn’t the greatest Lightsworn. That is all I’m going to say about that.
Tualatin is … interesting, but a bit too specific.
Arcana Force EX - The Dark Ruler is good. Either double attack with 4000 attack stat, or suicide bomb everything on death. Both are nice effects.
And last, we have the Judgment Dragon. You know this sucker, and you either hate it, or you play Lightsworns. In which case you love it. There is no in-between with this beast. And I’m glad to have one, even if I’m not the biggest Lightsworn fan.
So yeah. With that, another set is complete. I now have all the ‘pre-Synchro’ era sets completed, so that is nice. Feels like a milestone of sorts.
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