CH.517 Pack Opener LV.9
Today I’m continuing my war against Pack Opener. … Okay, it isn’t a war, but I’m still about to shove a massive number of Pack tokens into a set and hopefully fully completing it.
Today on the chopping block, The Shining Darkness.
Okay. Maybe one of the largest number of new cards I’ve gotten from 200 packs.
Pyramid of Wonders is a decent boost for Zombie monsters.
Electromagnetic Shield is a bit situational, but I suppose I can force it to be effective by lowering the level of the monsters I control with other cards.
Batteryman Fuel Cell is fine, but it isn’t great for my usual monster use.
Delta Tri is a spaceship, so that is cool. Sadly its effects suck compared to most of the others.
Infernity Destroyer has decent attack stat, and the effect isn’t awful. But it isn’t amazing either.
Snyffus, when did you get off Grass? Go back to sniffing grass, you are better at it.
Core Overclock is more Koa'ki Meiru support. And it is good. Or at least I like it. But that is because I like beatdown more than control.
Bird of Roses is fine. Sure ‘destroyed by battle’ does limit it a bit, but it is fine. I’ll ask if Cailie wants a copy.
XX-Saber Boggart Knight is fine. Sure I have unlimited summons, but even outside of that, he has decent stats.
Nimble Sunfish is good, for the TCG. For me, it is just a fish that floats into other fish.
Infernity Mirage is okay. It tributes itself to special two Infernity monsters from the GY. And that is a fine effect, even if I don’t really need it.
Synchro Ejection is trash. At least for me. In the TCG, I guess it might have its use, because it doesn’t target or destroy.
Damage Gate is very meh. Monster Reborn is still a thing, as is Call of the Haunted.
Power Frame is kind of specific, but it isn’t trash.
Hydro Genex can heal, and that already makes it better than most other monsters. Healing monsters are always appreciated. And Hydro Genex uses Water attribute healing magic.
Ally of Justice Light Gazer is fine. Sure he isn’t that strong, for the level, but the attack gain is okay.
Trust Guardian has the right idea. Use it to summon a big Synchro and then that Synchro cannot be destroyed by battle. … but it has two issues. For one, the immunity to battle destruction is only once per turn and two, it reduces the attack and defense of the monster that wasn’t destroyed. It should gain attack, not lose it. And if it has to lose stats, the effect shouldn’t be once per turn.
XX-Saber Darksoul searches X-Sabers during the end phase, so it is okay.
Cards for Black Feathers makes Pack tokens, but it is too limiting to be good.
Herald of Perfection is amazing, especially if summoned with a few Djinns.
Chaos King Archfiend has nice stats, but the effect is pretty meh.
Infernity Doom Dragon is fine. Good stats and an equally good effect. Just a nice monster.
Splendid Rose is … it isn’t terrible, but Black Rose Dragon does what it does, but does it better.
And Blackwing - Breeze the Zephyr just summons itself if added to the hand by a card effect. Which I basically never do. So it is just a monster I might use as Synchro material, but nothing more than that. It does look kind of cute, I suppose.
Now, onto what I’m missing from the set.
And there are six of them.
Chaos Goddess is okay. And she is hot and that is important. I wonder if I could get Alice or Lua into her dress? Which one of them would agree?
Genex Neutron is one of the best Genex monsters, just because it is a searcher. It also has good stats for the level.
Wave-Motion Inferno is a stat booster, but the boost is a bit too small. Really should be 800, not 400.
Saber Vault is kind of the same. Sure it is a decent boost for the high level X-Sabers, so I’ll probably use it, but a fixed 800 attack boost would be better.
Koa'ki Meiru Bergzak can just attack twice.
And Infernity Barrier is great. Just negate a Spell or Trap for free. Sure it has some restrictions, but it is still great.
Next up, since I haven’t summoned Synchro monsters in a while, I think it is about time I do.
And I actually have surprisingly many of them. 13, in fact. And since I’m currently at 84, and because I will get the 85, 90 and 95 rewards, I should be able to get all the way to 100.
So yeah, let’s complete this challenge.
Thunder Unicorn; Wattchimera; Formula Synchron; Dragunity Knight - Vajrayana; Sun Dragon Inti; Moon Dragon Quilla; Underground Arachnid; Hydro Genex; Ally of Justice Light Gazer; Infernity Doom Dragon; Chaos King Archfiend; Splendid Rose; Chaos Goddess
With those Synchros summoned, I’m sitting at 97, so I claimed the three rewards.
For 85, I got Shooting Riser Dragon and Stardust Trail.
For 90, I got Crystal Clear Wing Over Synchro Dragon and Speedroid Wing Synchron.
And at 95, I got Shooting Majestic Star Dragon and Converging Wills Dragon.
I summoned the last three Synchro monsters and checked my challenge for the final reward.
Summon unique Synchro Monsters |
Unique Synchro Monsters summoned: 100 |
Aromaseraphy Rosemary; Aromaseraphy Sweet Marjoram; Red Dragon Archfiend; Black Rose Dragon; Psychic Lifetrancer; Clear Wing Synchro Dragon; Magical Android; Avenging Knight Parshath; Goyo Guardian; Nitro Warrior; Thought Ruler Archfiend; Ruddy Rose Dragon; Cosmic Fortress Gol'gar; Light End Dragon; Power Tool Dragon; Garden Rose Flora; T.G. Hyper Librarian; Dark End Dragon; Hundred Eyes Dragon; Lightning Warrior; Seven Swords Warrior; X-Saber Souza; Stardust Dragon; Minerva, the Athenian Lightsworn; Shooting Quasar Dragon; Blue-Eyes Spirit Dragon; Shooting Star Dragon; Turbo Warrior; Tempest Magician; Revived King Ha Des; Queen of Thorns; Iron Chain Dragon; Doomkaiser Dragon; Blackwing Armor Master; Earthbound Servant Geo Gryphon; Accel Synchro Stardust Dragon; Ally of Justice Catastor; Brionac, Dragon of the Ice Barrier; Flamvell Uruquizas; Mist Wurm; X-Saber Urbellum; Power Tool Braver Dragon; Ancient Fairy Dragon; Ancient Sacred Wyvern; Arcanite Magician; Archfiend Zombie-Skull; Blackwing Armed Wing; Dark Strike Fighter; Exploder Dragonwing; Hyper Psychic Blaster; Sea Dragon Lord Gishilnodon; Trident Dragion; Turbo Cannon; XX-Saber Gottoms; Red Rising Dragon; Scarlight Red Dragon; Red Nova Dragon; Red Supernova Dragon; Garden Rose Maiden; Fortune Lady Every; Deep Sea Repetiteur; Ally of Justice Field Marshal; Dewloren, Tiger King of the Ice Barrier; Drill Warrior; Fabled Valkyrus; Geo Genex; Jurrac Giganoto; Mist Valley Thunder Lord; Naturia Beast; Naturia Leodrake; Thermal Genex; Windmill Genex; XX-Saber Hyunlei; Superheavy Samurai Warlord Susanowo; Crystal Wing Synchro Dragon; Blue-Eyes Spirit Ultimate Dragon; Black Brutdrago; Majestic Star Dragon; Majestic Red Dragon; Explosive Magician; Reptilianne Hydra; Blackwing - Silverwind the Ascendant; Zeman the Ape King; Black-Winged Dragon; Deep Sea Prima Donna; Thunder Unicorn; Wattchimera; Formula Synchron; Dragunity Knight - Vajrayana; Sun Dragon Inti; Moon Dragon Quilla; Underground Arachnid; Hydro Genex; Ally of Justice Light Gazer; Infernity Doom Dragon; Chaos King Archfiend; Splendid Rose; Chaos Goddess; Shooting Riser Dragon; Crystal Clear Wing Over Synchro Dragon; Shooting Majestic Star Dragon |
Next Reward is given at 100 unique Synchro Monsters |
Next Reward: Cosmic Blazar Dragon + Cosmic Quasar Dragon + Stardust Sifr Divine Dragon + Crimson Dragon1 Originally Shooting Quasar Dragon, but it was replaced, as you already have the card in your Collection |
Pack Opener will level up. |
[Claim Reward] |
And yeah. That is quite the reward for completing this challenge. Just the monsters are already really nice, but the level up on top of it. Can’t argue with that.
Now, let’s check my status and then what happened with Pack Opener.
Not too many differences here. But interestingly, all of my unique skills leveled up.
Oh, and the System Agents apparently came up with a new name for Mana Coated Body Modification. Manamorphic Body might not be as on the nose, but it does sound better.
I also finally got the Unarmed Combat Technique, so that is nice.
Now, let’s check out Pack Opener.
Pack Opener | |||
[Set lists] | [Collection] | [Momentum Reactor] | [Sleeve maker] |
[Open Packs] | [Decks] | [Numeron Code] [new] | [Summoning Challenge] |
[Promo Trades] | [Graveyard] | [Instructions] | |
[Buy Decks] | [Banished] |
… Pack Opener. What are you doing? You can’t just give me a literal world altering super power! That is too much!
… okay, maybe my Numeron Code isn’t quite as powerful as the original one. Maybe it has limits?
I checked it out and in short, Numeron Code is quite similar to Momentum Reactor.
With the Numeron Code, every time I Xyz summon monsters, I get a bit of ‘Xyz energy’. This energy can then be used to do stuff, and the stuff I can do depends on the number of unique ‘Number’ Xyz monsters in my Collection.
Since I don’t have a lot of Number monsters yet, I can’t do much with the Numeron Code. I can just use the ‘Xyz energy’ to give my Xyz monsters extra overlay units.
But as I said, the Numeron Code should become more powerful as I get more Number Xyz monsters.