Kigal-Note

Kigal-Note/Traits: Inorganic-type Traits (Post-Nightmare Festival)



General Description:

Even inorganic beings can be monsters on Terra Sol. Golems, Puppets, Automatas, and more can wander around the globe even if they do not possess flesh, bone, or blood. 

This chapter is here to give a simple introduction to these "Inorganic Entities". One that may be important to take notes from, seeing as these beings are even more difficult to defeat than the undead if one charge in blindly and without having done one's research on the opponent.


Trait: Inorganic Entity

Abilities:

  • Construct-type attribute enhancements: [Small]
  • Decreased Construct-type damage taken: [Medium]
  • Reduces SP required for actions and skills: [Medium]
  • Negation of physical-type status ailments. 
  • Negation of "Life Recovery"-type healing moves aimed at oneself.
  • Allows recovery through "Repair"-type moves. 

Description:

[Inorganic Entity] is an umbrella trait granted to any "non-living objects" that are classified as living beings on Terra Sol. 

As these creatures are more likely to be connected to Construct-type attributes such as Wax or Mechanical, this trait grants bonus properties for those attributes. And since they are not part of the living per see, [Inorganic Entity] also prevents them from being afflicted with physical-type ailments such as Poison and Paralyze.

However, as they are not "proper living beings", this trait cancels out any ordinary recovery methods from being used on the "inorganic entities". Instead, they require repair-type effects if they wish to recover their HP and heal their wounds. 


Trait: Humanoid Golem

Abilities:

  • Increases the values of HP, VIT, and RES stats: *1.2
  • Mineral-type attribute enhancements: [Medium]
  • Metallic-type attribute enhancements: [Small]
  • Decreases Mineral-type & Metallic-type damage taken: [Medium]
  • Negates "Life Recovery Negation" trait effects.
  • Reduced necessary LP to recruit other Golems by 5 (cannot go lower than 10)
  • Reduces necessary LP to recruit other humanoids by 5 (cannot go lower than 10)
  • Positive correction to stats while in mountain-type areas: [Small]

Description:

Golems are the most common answer when asked "what is an inorganic being". They are made out of rocks or metal gathered together, and therefore granted a bonus to Metallic and Mineral-type attributes. They also obtain bonus properties while in mountain-type areas.

Some golems are made out of ice, wood, and even snow, so they have their variants of the Golem traits, aimed at attributes of the materials that make up these special golems.

The humanoid golem is treated as other humanoids and is therefore allowed to recruit other golems and humanoids for a discount to the LP. Humanoid Golems are also capable of being recovered through normal recovery moves, a feat other inorganic entities have a little trouble copying. 


Trait: Bestial Golem

Abilities:

  • Increases the values of HP, VIT, and RES stats: *2.5
  • Decreases the values of SPD and DEX: *0.8
  • Mineral-type & Metallic-type attribute enhancements: [Medium]
  • Decreases Mineral-type & Metallic-type damage taken: [Medium]
  • Replaces "Life Recovery Negation" trait effects with a "Reduced Life Recovery: [Medium]" effect.
  • Positive correction to stats while in mountain-type areas: [Medium]

Description:

[Bestial Golem] is a trait granted to golems that take on the appearance of simple animals compared to the golems who are fashioned to resemble humanoids.

Compared to the category above, beast golems have more durable bodies but exchange them for lower speed. Since they also have traits based on the animal they take after, the likes of wolf golems and horse golems still have a higher speed compared to the humanoid golems, but not higher than the original breeds. They are more durable than the originals though.

Beast golems can also recover through normal healing moves, but unlike the humanoid golems, they only obtain half the effect. Still better than it being completely negated.


Trait: Chimera Golem

Abilities:

  • Increases the values of HP, VIT, and RES stats: *3.5
  • Decreases the values of SPD and DEX: *0.8
  • Mineral-type & Metallic-type attribute enhancements: [High]
  • Decreases Mineral-type & Metallic-type damage taken: [Medium]
  • Positive correction to stats while in mountain-type areas: [High]

Description:

[Chimera Golem] is a trait given to the most vicious golems with horrific bodies far from the norm. This includes dragon-type golems, giant types, mystical types, and even platypus types. Nobody is sure why the last one is included, but it is.

These monstrous golems have the highest value of durability among the different golem types, but in exchange, they cannot recover through normal means of recovery. With their high defenses, that may not be necessary though. 


Trait: Automata

Abilities:

  • Metallic-type attribute enhancements: [Medium]
  • Increased Rust-type damage taken: [High]
  • Decreased Metallic-type damage taken: [Medium]
  • Positive correction to Gun or Gun-related skills and moves: [Medium]
  • Negates usage and acquisition of Magic-type skills and moves.
  • Halves MP- and SP usage for activating and maintaining skills. 
  • Reduced necessary LP to recruit other Automatas by 10 (cannot go lower than 10).
  • Incapable of obtaining the Rust attribute.

Description:

The Automatas are a breed of machines who have obtained their own "life". They can grow and enhance themselves, making them no different from other species. This makes them different from Intelligence Weapons, which has an AI-like mind attached to an item, or Machinerz, which are machines created to imitate life, yet is still a machine. 

All Automatas are treated as Automatas, whether they are designed to look like humans or giant tanks filled with tons of gunports. That gives them the ability to recruit other Automatas similarly to how Humanoids do. 

As they are metallic constructions, Automatas are granted a bonus to Metallic-type attributes, but in exchange, the Rust attribute becomes their mortal enemy. 

Automatas have 0% talent when it comes to using magic. In return, they can use skills for half the cost when it comes to MP and SP. They also have an incredible affinity for guns, mostly due to the mechanical origins of both parties. 


Trait: Puppet

Abilities:

  • Increases the values of MP and MAG stats: *1.5
  • Wood attribute enhancements: [Medium]
  • Valuable-type attribute enhancements: [Small]
  • Halves MP usage for Magic corresponding to one's race's attribute(s).
  • Positive correction to stats while in theater-type or ruins-type areas: [High]

Description:

Some dolls animated by magic or a curse will be granted their own "life" and become a "living being". These living dolls are granted the [Puppet] trait. 

Due to their origin, "Puppets" have an increased affinity for magic-related stats, but as they are "alive" due to magic, their resistance against it does not increase. In addition to the Construct-type attributes enhanced by the [Inorganic Entity] trait, dolls can be crafted out of wood and certain valuable gems and metals, so the [Puppet] traits make sure to enhance them as well. 

Finally, as dolls and puppets are often seen in theaters and old ruins of forgotten civilizations, the [Puppet] trait grants its owner an extra boost while in locations of those categories.

Noire's comment: There are too many inorganic creatures...and are guns really that great?

Flint's comment: Oh boy. I feel another request coming up...


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